I wasn't quite done with Waterdeep Dragon Heist yet...
Given that all of my maps were created to support all seasons (and as a result, campaign remixes), it would be amiss not to include Brandath Crypts for you all. This map is a repurpose of a Dyson Logos map that The Alexandrian grabbed to remake for a penultimate encounter in the remix (aka a vault entrance). As such it wasn't quite as 'documented' as the rest of the maps so I filled it in with tombs, dirt and cobwebs to make it feel like a creepy old crypt. The few noted items should all be included – it then goes downstairs to the previous Mausoleum map (lower level) that I did. I chose not to map the upstairs as I felt it didn't really add much to the encounter location.
Files. You will find the zip files attached below for Roll20 Free, Roll20 Paid and Foundry VTT formats. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px.
A big thank you and credit to both Dyson Logos and The Alexandrian for these original concepts and maps for which the remix and all these awesome map recreations wouldn't be possible – be sure to check out their work at Dyson Logos and The Alexandrian.
A quick goal update - THANK YOU for getting me to 200 Patrons!! - we just squeaked over the line this past week before this map was released which I am going to claim as before finishing off the Waterdeep Dragon Heist campaign - amazing!
A final note for my Patrons – you may have noticed that Blue Alley dropped off my list of upcoming maps. I sat down to map it (it was actually slated to be this release) and for whatever reason just wasn't motivated/couldn't get into it – so for now it will sit on the 'maybe in the future' pile – my apologies if you were looking forward to that one.
As for what's next – I'll be announcing that early next week!!
Ian
2021-09-25 05:04:42 +0000 UTCAugust
2021-09-24 16:45:50 +0000 UTC