The big finale!
Here is the Vault of Dragons, the goal, the destination, the culmination of many sessions of play (but don't worry, I'm not done mapping WDH yet - villain lairs will be coming up next!)
I endeavored to make a map worthy of the conclusion of your campaigns while staying true to the source material. I didn't want to stray too far from the look of the other maps, but I did want to make it special in a few areas to set it apart from my other maps - hence the 3D (2.5D?) elements throughout the map. One final note up front - the vault: I've read the Alexandrian section on this and tend to agree that the vault itself is a little underwhelming in layout for the big finale, so I will be releasing (an exclusive to, but free for patrons) separate map soon if you'd like to swap out the final, lower level map.
In mapping, I tried to capture the colors and feel of the key art for the vault and used a similar color palette. I left the passageways and spaces fairly free of clutter to give grandeur and scale to the map.
Foundry/Universal Map File (dd2vtt) Users: heads up, there are 3 invisible walls on Lvl 2 on the left side of each of the 3 bridges - I needed them to make the lighting work but they can be (need to be) deleted.
Map sizes:
Files. Below as always you will find the zip files for all 3 levels of the vault in whichever format you prefer. Instead of day/night variants there are 'static' and 'dynamic' variants which allow you to use the included "DynamicAssets" .png files to swap tokens as elements in the map change:
(Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, FoundryVTT is a .dd2vtt file). Roll20 maps are at 70 and 140 px per grid cell respectively and FVTT is 100 px per grid cell. There is also a DM overlay (transparent PNG image keyed to the source book) for both the main and upper level - the lower level is all vault V9 so I didn't bother with that one.
Vault of Dragons - Waterdeep Dragon Heist is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Joe Ungco
2021-07-25 19:08:45 +0000 UTCIan
2021-07-25 18:58:10 +0000 UTCJoe Ungco
2021-07-25 18:32:14 +0000 UTCThe_Kazimachine
2021-06-26 22:30:18 +0000 UTCIan
2021-06-25 19:55:54 +0000 UTCThe_Kazimachine
2021-06-24 22:59:36 +0000 UTCIan
2021-06-24 15:07:58 +0000 UTCThe_Kazimachine
2021-06-24 06:08:50 +0000 UTCIan
2021-06-23 06:33:43 +0000 UTCThe_Kazimachine
2021-06-23 06:23:53 +0000 UTCJonathan McKinnell
2021-06-03 16:19:58 +0000 UTC