54 custom dirt and grime assets to give maps a dirty, dusty feel.
With a smaller and single level underground map this time around, I had an opportunity to work on some standardized assets for adding dirt and grime to maps. Within the asset pack for this release is a total of 54 "grime" assets to use to add some dirt and grit to your own maps. I split these up into 3 colors (greyish, orange/brownish, and green/yellowish) - and did small, large, edge and corner assets for all of them. The "small" assets should scale from 1-4 grid cells pretty well; "large" should cover 4-10 grid cells approximately suitable for covering an entire room with one asset. Color wise you'll want to play around with the different ones to see what works best on certain floor types - some combinations will look super out of place but finding the right combo will add that subtle dirt look without being too obvious.
There are also a couple other assets thrown in to the pack for the map (rusty doors and some appropriately colored stairs) and one map specific section of stone walkway.
All assets zipped below alongside the Dungeondraft map files and asset pack.
One final note - the beholder above is included as a token in autumn and not included in the map pack but was too awesome not to feature in a post somewhere!