Quick Development Update 02/06/22
Added 2022-06-02 14:51:16 +0000 UTCHello guys, since I'm also working on another non-h game project on UE5 and work's been very demanding for quite some time, this project's been getting a bit less attention. The release we planned for last month was delayed due to some game mechanics and code improvement i wanna add and some QoL changes since the gathering mechanics and some other things seems to be stressful. I'm also giving some attention to 3D modelling and rigging for animation as well, since my plan for this RPGM version has always been to be somewhat a stepping stone for a bigger, much more challenging version on Unreal Engine.
Things has been progressing slowly but with a good prospect for the future as some other pals, much more talented than me in terms of programming and UE5 will be joining my project as soon as we finish our other project.
It'd really cool to focus all my energy at game development but for the time being, it's just a goal for later. I'm sorry to all those waiting for the next update, and thank you as always for your patience and support. You are the best.
Sincerely, Dungeon Master Morphling.
Comments
Tbh I wouldn't worry too much about switching to 3d/ue5. Your 2d art style is pretty dang good and you are really good at making the most of rpgm with your puzzles and stuff. Of course if you want to for personal challenge more power to you but I'm confident you can make an awesome game without even touching 3d or ue5.
Gallingbaert
2022-06-05 17:08:06 +0000 UTC