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Vanguard 2.0 More balance to the NPC bashing, Project Impact 1.3 preview

So, I updated vanguard to make the bashing anims more balanced, when i made the first version, i was so frustrated with NPC bashing that i may have nerfed it too much, so I'm trying to find better balance for this one and not completely nerf it


But I've also added something more than that, the next version of vanguard includes new features that when detected by Project Impact will add further depth to NPC reactions,

1.3 is almost done and the features will be:

timed blocking bashes - stuns the enemy and allows you to perform hellblade moves

timed blocking power attacks push/knock enemies back, this creates more space for you and not make the battleground feel like a mosh put

successfully interrupting attacks sets up the enemy to be juggled

successfully interrupting bashes changes the direction the enemies are facing allowing you to hit them from behind


these features that i've added have been scriptless, they use 0 esps or scripts and are purely behavior edits, 


also a reminder and a little explanation on how this was done;

Skyrim's engine is very limited on how we want to make our enemies react, we barely have enough resources, the only possible way was through the interaction of my several mods

ABR, vanguard( and in the future inquisitor and impactful blocking) send special annotations to impact, so when the hit by regular attack or stagger, they trigger alternate states that can be selected because of these special annotations,

project impact can still work without my other mods of course, no ctd and you'll still have the standard reactions,  but these new features; if my updated mods are used will give special annotations that trigger Project impact's new features


Vanguard 2.0 More balance to the NPC bashing, Project Impact 1.3 preview

Comments

is this overhaul useable with hellblade time blocked from distar?

John Archer

Much better than the Nexus version, still need some work on the animation itself, looks weird sometimes, need more FORCE at the hit frame.

MuffledAI

Hello ADRi congratulations for all animations and game play! I only point out one thing, on my run of ABR 5_7_9 + Inquisitor v3_7 + Project Impact 1.2.91 I noticed a strange thing with the animation of the spell: in the case where you hold a torch with one hand and cast a spell with the the other hand that should cast the spell makes a strange gesture and throws it into the air. Maybe just my bug, but I reported it. Excellent worck again!

exxxcellent

Wow very cool!!! Thanks so much

vanguard power bashes don't work for the player still...

Nick A

Hello, I am looking for a guide to replace the great sword animation with the hallowed sword moveset (for skysa). Can anybody help me out?

Alexander Jackzentis

New bashes look perfect!

Austio

What issue? What timed block mod are you using with Impact?

Hello, ADRI. Hopefully, the issue with t-posing on receiving a hit will be adressed in 1.3, otherwise will have to stay on 1.2.

Daniel Mezentsev


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