Getting back into the groove is certainly a challenge. After launching MGLH I took some time off, then I started working on CoM again, which hasn't been easy.
I don't wanna lie. Going back to CoM turned out to be more of a challenge than I expected. Especially the first few days I didn't get much done. Had trouble concentrating and always kinda wanted to run away from it. So I started slow. Allowed myself to take my time. Did a little here, a little there. In the end, I did get some stuff done.
What's new in CoM:
I completed the planning for the changes I mentioned a few months ago.
Then I started working on a new environment you can see above. There are two additional ones to go with it. All finished and ready to go.
I also finished animating a new sex scene. The rendering is still happening though.
And I wrote a few new events and rendered the images for them.
Not too much, but also not nothing. MGLH is a very freeing, very fun project, while CoM just comes with a lot of accumulated baggage. So I've decided to not fret it too much. To take my time and allow myself to be slow. Feel it out as I go and work on MGLH when I feel like I need some fresh air.
What's new in MGLH:
I did a lot of changes to the minigame. Most people complained about the minigame being too demanding, so I've adjusted it a lot to be visibly clearer, easier and less stressful to play.
I also did some changes to the UI in places where it seemed to be unclear, like how to switch locations.
I also added options to recover stamina alongside the video game.
I also added three new smalltalk events.
And very slightly animated the living room background.
Also fixed some typos.
That's it for this status report. It's not the most intense, but I also got some stuff done. I feel decent about it. Now I wish everyone a great week and I'll be working on the games!!!
Merlin
2025-09-15 14:22:17 +0000 UTCVando Silva
2025-09-15 10:11:02 +0000 UTC