Thank you to everyone who stuck around after I cancelled CoM, and thank you to everyone who joined the Patreon. The past few weeks, a lot has changed, and I want to take my time to address it all.
The End of Covenant of Morn
When I announced the cancellation of CoM, I was certain my Patreon would take a huge hit — which, as many of you know, is pretty much my only source of income right now. I was afraid of losing my job and disappointing a lot of peo...
2025-11-10 12:51:43 +0000 UTC
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My Girl Loves Handcuffs v0.2 | Download links below
PC | Workupload
PC | GoogleDrive
MAC | Workupload
MAC | 2025-10-24 09:14:38 +0000 UTC
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Here comes the next version of My Girl Loves Handcuffs. I listened to your feedback and made some big changes to the minigame. Also new sex scenes and a new achievement system with a bunch of sexy images.
NEW CONTENT:
Three new sex scenes. In total 8 different animations. All scenes have alternative dialog when played a second time.
Added a new location for handcuff events.
A new animated hangout spot.
New night...
2025-10-24 09:04:04 +0000 UTC
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This post is here to answer a few of the most common questions I expect about the cancellation of Covenant of Morn and what happens next.
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Will Covenant of Morn ever return?
It’s not impossible, but right now it’s really unlikely.
I've learned a lot about myself and the way I think a story should be written and CoM isn't that anymore. I don't see mysel...
2025-10-13 08:13:12 +0000 UTC
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As of today, I’m officially canceling the development of Covenant of Morn and shifting my full focus to My Girl Loves Handcuffs.
This has been a decision I’ve struggled with for weeks—honestly, for months—and it’s been weighing heavily on me. But after a lot of thought, I’ve realized that I simply can’t keep developing CoM any longer. Financially and mentally, it’s drained me to a point where it’s no longer sustainable.
2025-10-13 07:49:47 +0000 UTC
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Getting back into the groove is certainly a challenge. After launching MGLH I took some time off, then I started working on CoM again, which hasn't been easy.
Rough Start
I don't wanna lie. Going back to CoM turned out to be more of a challenge than I expected. Especially the first few days I didn't get much done. Had trouble concentrating and always kinda wanted to run away from it. So I started slow. Allowed myself to take my time. Did a little here, a littl...
2025-09-15 07:32:40 +0000 UTC
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My Girl Loves Handcuffs v0.1 is finally out. So far, you seem to like the new game, and it was a blast to develop. If you haven’t checked it out yet, go here. Version 0.1 is free to play for everyone! But enough about that. Now we’ll talk about what happens next.
Back to the Morn
The simple answer is that I’ll start working on the next update for CoM. Version 0...
2025-08-18 09:28:26 +0000 UTC
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My Girl Loves Handcuffs | Download links below
PC | Workupload
PC | GoogleDrive
MAC | Workupload
MAC | 2025-08-08 16:25:18 +0000 UTC
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MY GIRL LOVES HANDCUFFS
IS A KINKY ADULT DATING SIM WITH A DASH OF MYSTERY
After escaping her crazed, cult-following parents, your girl begins sleepwalking—stomping through your tiny apartment and waking you every night. Desperate for rest, the two of you buy a pair of handcuffs to keep her in bed. But to both your surprise, they bring far more than just peaceful nights. What follows is a lust-driven descent into your wildest fantasies.
A g...
2025-08-08 16:22:10 +0000 UTC
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The first update of the side project is nearing completion very quickly. A first release isn't far anymore, so let me tell you about what I got done in the last month and what will happen next.
A List of New Things:
I added additional PINUP albums to the game. There are now three in the first update.
I wrote four additional SEX EVENTS into the game.
And added ALTERNATIVE DIALOGUE
2025-07-21 11:30:29 +0000 UTC
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The side project will feature narration that offers exposition and gives deeper insight into every moment. There is one issue that I haven't found an answer to yet. Help me figure it out.
Should the narration call the male protagonist HE, or YOU?
An example from the game for HE:
n = narration
y = male protagonist
n "He closes the door behind [girl], still struggling to process the situation."
y "How the fuck are you here?!"
n "He blurts...
2025-07-09 09:33:20 +0000 UTC
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This time, it's all about the side project. I've spent an immense amount of time with it and have an equally immense amount of progress to show for it. Let us get into it.
Reporting Progress:
When I'm developing an entirely new and unreleased project, it can be difficult to keep track of my progress. There are so many little mechanics and systems needed to make things run smoothly that I lose track of what I've done and what should be mentioned to you.
AN EXAMPLE:<...
2025-06-23 07:10:35 +0000 UTC
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Since my last status report, I got a ton of content developed—and managed to get really sick for a week. Let me tell you what I managed to get done.
Covenant of Morn:
In the last report, I told you about me deciding to do an overhaul of the story for CoM. After I communicated it, I sat down and started planning.
Writing the new plot, refining it, and breaking it down into scenes and gameplay changes—I did that for a few days u...
2025-05-26 06:57:02 +0000 UTC
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Today's topic is a bit boring and probably one you've already heard way too much about because everyone can't stop mentioning it. But I feel like it's necessary to dive into how AI is impacting my work, in which ways I use it, and in which ways I don't.
The beginning:
I'm not gonna lie to you all. I'm not the biggest fan of AI tools. As an artist, I do feel threatened by it and can't approach these tools without bias. I feel like it's going to cost many artists dearly, that it...
2025-05-12 09:02:23 +0000 UTC
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One of the main points of critique for CoM is the player character’s bluish skin tone. For a while, I was adamant about keeping it the way it is, both because of the huge amount of work it would take to change it and because I felt like it didn’t matter. It also didn’t help that 90% of the comments about it were incredibly rude and obnoxious. But in all seriousness—what do you think about it? If I’m overhauling the story anyway, now would be a good time to implement such a sweeping ...
2025-04-28 08:31:47 +0000 UTC
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Eighteen days ago, I told you that I was going to change the way I develop my games—specifically, my mental approach to them and the way I report to you about the progress I’m making. Today, I’ll tell you what I’ve been doing since then.
Time off:
This might not come as a surprise, but I spent some of my time doing nothing. There were a lot of holidays in Germany over the past two weeks, and there’ll be even more in the coming days. I took some time of...
2025-04-28 08:19:07 +0000 UTC
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If you want to create believable 3D models and environments, you need an eye for details. Always use reference. Not just in the beginning, but in every single step of the way. References are a kind of map that shows you exactly what to do and where to go. Without it, you'll inevitably get lost.
When I began developing games and learning 3D software, I had heard much about the importance of using references in your work. Every single tutorial on YouTube kept repeating th...
2025-04-14 18:22:15 +0000 UTC
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Hey everyone,
Today I want to talk about the games I've been developing—and a few upcoming changes. And no, the plural wasn't a mistake.
I'm having trouble starting this post. I don't know which angle to take, how to explain what I want to do, and what led me to this conclusion. Don’t get me wrong—nothing crazy is happening. But I still struggle with how to express it. So, I’ll start by telling a little, mostly boring, tale.
What’s wrong w...
2025-04-10 16:22:18 +0000 UTC
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Hey everybody, I just wanted to drop by and mention that I've spontaneously decided to take this week off. I'm getting my wisdom teeth removed on thursday and decided that if I can't work thursday through friday I might as well take off the rest.
The development is gonna continue like usual next week.
2025-04-01 12:03:53 +0000 UTC
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Oops, I forgot that the Monday Update should have come out last Monday. It's a bit late, but here is the next look into how the development is progressing.
WRITING: I got the first rough draft for this updates sex scenes down. I completed the first date for this update, I wrote a new hangout and I've written a big chunk of the new Veil.
IMAGES: One date posed and rendered and a huge chunk of images for the Veil are al...
2025-03-24 08:08:22 +0000 UTC
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Version 0.5.1 was released successfully and I want to express a warm welcome to everyone that's new and say thank you for your support to new, and of course, old supporters. Let's take a look at what will await you in Version 0.6.
As I've just started working on v0.6, there isn't too much to report in terms of progress. I did finish seven new environments for the next dungeon, started on the dialog planning and rendered the first images, which is already a good chunk of the work, but ...
2025-03-04 10:51:20 +0000 UTC
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The games development is canceled.
Covenant of Morn is an erotic adventure set in a dark fantasy world full of vicious demons and alluring witches.
You are resurrected by a white-haired witch that offers you a deal. Her blood to keep you alive, in return for helping her with an important mission. A mission to murder her very own sister. Soon you are plunged into a world full of magic and mystery, learning that there is more to it ...
2025-02-13 12:59:36 +0000 UTC
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The time has come! Version 0.5.1 is ready. Once the game is packaged and uploads are complete, I'll start sharing the download links.
New Content:
Exclusive Patreon codes.
The codes are:
Covenant of Morn:
My Girl Loves Handcuffs:
2025-02-13 10:17:17 +0000 UTC
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A new Monday, a new update, plenty of content, without further ado we'll get into it.
ANIMATION: Three sexy animations and a new hangout. That's the amount of new animations I did in the last two weeks. With that, all the animations for this update are done but still need to be rendered. My GPU is gonna get very warm in the next couple days.
WRITING: It's pretty much done. Now I'm just polishing it all up. Making twea...
2025-02-03 14:15:13 +0000 UTC
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Two weeks have passed and I return with the newest Monday Update. The second one of 2025. I made some very good progress on the game and introduced an entirely new system. Let's take a closer look.
SPRITES: The newest addition to the game is a sprite system. That means animated, talking portraits of the characters that are displayed to show emotions during dialog. I had them in MIST, but opted to not use any sprites in CoM, because I felt like I could show all...
2025-01-20 13:13:27 +0000 UTC
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I wanted to try something new and decided to share a work-in-progress view at one of the animations I'm working on.
Let me know if you like previews like these, I'm thinking about making it a regular thing. Also if you know any video uploaders that allow NSFW content, embed properly on Patreon, and have good quality let me know. I'm still looking for a better option : D
2025-01-08 07:50:25 +0000 UTC
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Welcome to the first Monday Update of 2025. I took some time off over the holidays, so there isn' t too much to report, but I still got a few things done.
Writing: Like I reported in my last little update post in 2024, I already got a decent chunk of the writing for this update done. Now I had to rewrite one of the sex scenes because I ended up not liking it, but overall I'm pretty happy with the process, there isn't much left in terms of writing.
2025-01-06 13:02:10 +0000 UTC
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Hello everyone to a "kind of monday update, that isn't really a monday update". Today I want to talk about the changes that came with version 0.5. and the future of the game.
A while back, I made a big post explaining how I felt about Covenant of Morn and my work in general. You can read about it here. Now with 0.5 I rolled out the first big change, namely returning to a free to play mode...
2024-12-16 10:27:40 +0000 UTC
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