XaiJu
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Monday Update #87 | Changes and News

MIST v0.11 has released and with it the story for MIST has found it's conclusion. But there is still one more update to go before we'll move on for good. Let's talk about the next few weeks and some changes that the final release of MIST version 1.0 will bring.

The release date:
I've set a release date on Steam for the 30th of September. That's when I'll release MIST 1.0 on Steam, Itch and Patreon at the same time. So for those who are wondering, at the end of this month MIST will be finished once and for all.

Prices:
The game will cost 14,99$ on Itch and Steam.
On Patreon, I'll move the game permanently behind the 5€ Tier. I've talked about this in Monday Update #85 already. Make sure to download Version 0.11 until then, if you haven't already. The game is now finished and I think it's fair to start charging money for it.

Differences between 0.11 and 1.0:
The fullversion of the game will have the identical content as 0.11 does, but I'm working on getting as many bugs out as possible and have corrected literally hundreds of spelling errors, I haven't done anything else for a week now. The steam version also adds cloudsaves and steam achievements.

After 1.0:
After the release of 1.0 I'll go on a vacation. Either before that or after, I'll reveal my next project. I'm already working on a trailer, but I can't tell you if I can finish it before I go on vacation or not. It depends on how much work I have to put into the final version of MIST. All I can say is that I'm trying my hardest to get MIST done and let you have a first look at the next project.

Changes to the Frontpage:

And one last personal change I want to make. Recently Patreon updated the creator page to be more mobile friendly. A change that, by accident, hid the amount of money I make on Patreon from the page. Basically making it so that whenever I opened Patreon to check comments I didn't see the number anymore.

I think transparency is important and so I didn't like that it got more difficult to see my earnings and thats also why you can see them, even though others hide them. I want you to know how much I earn before you pledge. But exactly that is something I  want to change.

They have now fixed the frontpage and I can see my money again. And I realized that these past two months I was so much more relaxed about the money and so much more focused on the game. Seeing that number everyday just hurts my mental and I want to turn it off. I'm still gonna leave the patron count that shows the amount of people though. I hope that is fine for everyone. I'm gonna lose some transparency, I know. But it's gonna make me much calmer and I really need that.


And that is all from me. Another roadmap, basically the same as Monday Update#85, but I thought it was important to say it once again in case people missed my previous post. 

This Monday Update is a bit too short for what I want to say and what I feel right now after releasing 0.11 but I'm still gonna hold back with the sentimental stuff. Once MIST is fully finished I'll make a big post about the past years and my experience  and I want to properly thank everyone, it'll only have to wait a few more weeks. You'll hear from me soon.

Have a nice week everyone!

Monday Update #87 | Changes and News

Comments

Realmente te felicito, hasta me dieron ganas de escribirte una novela para que puedas crear un juego muchísimo mejor. El juego es fantástico, realmente te felicito, más bien me concentré más en la historia que otra cosa... De manera honesta, el juego tenía todo lo que necesita, aunque... Podría ser mejor. Por ejemplo, podrías haber cambiado el final, para que quede abierto, de manera que el protagonista, juntos a las chicas pudieran mudarse a la ciudad, y conseguir más supervivientes, o dejar que la historia continúe;Que pasaría después que los hijos crezcan? Que pasaría más allá de la ciudad? Hubo más supervivientes? Realmente tocaría engendrar más hijos? El poder que adquirió al final que pasará con el? Realmente la maldición se desvanecerá... Pero a pesar de todo, fue excelente. Te felicitó... Al principio no creí que me gustará por la simple razón que noreia pareciera en la portada que tuviera 4 ojos 😅 la cual pensé que era una araña y no me interesó. Pensé; ¿Sexo con animales? Que feo. Y lo diré por 3era vez... Te felicitó, buen trabajo.

Christopher Alonso Torres Cacique

please tell me how to raise affection in the game?

Ваня Мароков

The story won't change between 0.11 and 1.0.

Theo

Well. the after story and specially updated for 1.0+ version. (For full game edition)

Freek Hide

Well the vacation certainly sounds well-earned! And though we're all chafing at the bit to learn more about the next project, I also think that will be better if you get some actual rest and relaxation. Clear your mind and all that jazz =) So enjoy yourself when you're done, you deserve it!

GuitarLars


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