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Patch Notes | MIST [v0.7.2]

Update 0.7.2 is coming out today, as always, the links follow as soon as all the uploads are done. Now, this update is a bit different. Instead of introducing a bunch of new content, it introduces lot's of changes and reworks and  tweaks and fixes. Because of that I will structure the Patchnotes a bit differently than usual.

A new version of Ren'Py:

I switched my Renpy version from 7.3.5 to 7.4.5. This was necessary to keep making Android builds. This new version should improve performance, but because new versions are unpredictable it could also introduce a bunch of unforeseen bugs. I've done a lot of testing, but I have most likely not removed everything. I am sorry in advance for any errors.

Compatibility Issues:

As 0.7.2 focuses mainly on reworking and tweaking the game, this is the update with the highest chance to break an old save. To avoid that I encourage you to go to your room and sleep once as soon as you load the game. That should make everything work.

In case it doesn't, I have prepared a zipfile with different saves at different points in the game. You can then just take that save, change your name in your room and you are good to go.

Saves that are definitely broken are ones that haven't progressed to the city yet. So if you are using a save from before 0.7.2 that hasn't progressed to the city yet, you need to start anew or use one of the savefiles I've provided.

I know that this is inconvenient, but implementing all those changes without breaking existing saves is kinda difficult. I tried my best though.

Reworking the early story:

All these changes were made with the goal to lift the early game up to the standards of the later parts. I think the quests are now a bit smoother and less repetitive and your interactions with Robin are more enjoyable and display her personality more accurately. Not even speaking of the improved scenes. I am already looking forward to the feedback on those changes.

Reworking EXP and Stamina:

The goal of these changes is to make earning exp and raising your skills and stamina more of a gradual development throughout the game instead of a grind. By removing the training in the garden and adding stamina to the skills I am also getting rid of the early minigame roadblock that wasn't really fun and more of a chore than anything. The exp rates and other factors are still open for tweaking and discussions so I will look at the feedback to see how things are going.

Reworking Exploration:

Along with the changes to the stamina and EXP system, the changes to the cost of stamina have one goal in mind. Making exploration more enjoyable. You can now move more freely through the different dungeons. The higher cost of interacting with objects ensures that you can't do it all on your first visit, but the lowered movement cost makes it so that you have much more room to play with. This makes things much smoother and get's rid of situations where you had to repeatedly move in to the same area to do one small task, go back home and repeat. As with everything else I am open for feedback on these changes.

Food changes:

The old food system was just plain boring. To add a bit more to the survival atmosphere of the game you can now go game over when running out of food. Making it a bit more important to keep that ressource in mind. At the same time I've tweeked the food rates to ensure that you aren't being forced to constantly grind for food.

All the other changes:

New content:

Bugfixes:

Notes:

This patch doesn't feature lot's of new stuff, but it is definitely packed with content. I encourage everone to try out the new early game or at least watch Robins new scenes in the gallery. Apart from that the tweeks and fixes have made the game a bit more enjoyable in my opinion and even if you don'twant to play the early game again, you will probably see the benefits once I am getting the new content out. Speaking of which, I wish you all lot's of fun with 0.7.2, I am now off starting work on 0.8.

Comments

OK, I'm now starting my first play through of this version. Honestly I can't dispute the changes, Robin now feels like Robin in the early stages. Now seeing what you meant and that this could not wait till the end to change. The down side is I've always wanted Robin in my bed but when I'm through with the updated sections it's gonna switch to Mia (who is not bad) but I wish Robin could be there at least.

D Walsh

Yeah, this one honestly bothers me as well. The problem is that POV kissing is really awkward to do. But instead of just avoiding it I should probably figure out how to do it^^

Theo

Amazing woks, as always. One thing in the game that doesen't "feel" right to me. Kissing. There one single kiss with Robin and thats all. This is not some kind of "mind break" game. I feel there is much love betwen girls and MC, could you add some kissing further on, so we could express our love to the girls more than one way?) IMHO ofcourse.

Kroineko


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