This weeks topic is the UI. Or User Interface for those who aren't familiar. A thing that took a very long time to built, as it is directly tied into all the games mechanics.
The Look:
The first thing that comes to mind when talking about a UI is obviously the look. Finding that took several days and a bunch of tests and tries in Photoshop. In the end I saw a general style in the Dishonored 2 UI that I liked and changed it up to fit the game.
The idea is to be simple, provide the information quickly and cleanly but still look good. Icons or colors are still subjects to change. But I am mostly set on what you can see right now. Maybe it will even stay exactly the same.

The Functionality:
Equally as important as the looks is the functionality. Which has greatly improved from A Tale of Eden. Accessible over the button in the top left is your inventory. Including a status page, your equipment and items aswell as a questlog.
Here we can see the weapons and their stats for the first time. This is also the point where the Inventory ties into the deeper game mechanics. I had to make sure how exploration and combat would work before I decided on any stats for the weapons or spaces in the item page.
The questlog will also help when someone is lost or returns to the game after a long time. All of these are improvements made possible by getting a better grasp on Python.
All in all the look and mechanics of the game are starting to come together. Programming the UI forced me to decide on all kinds of variables and finally cemented my ideas into code. With all of that out of the way the rest is now busy work. There are still Ui elements to make, but they will be easy.