XaiJu
395games
395games

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Dev Log #2 | Animation and Python

Dynamic was the last big tagline and it pretty much still is. This time though, I focused specifically on animations and improving my scripting knowledge.

1 Animation:

What you can see above is a first attempt  to finally get into real animations. A field I avoided simply because I couldn't find the time.

I also, like I said last post, switched my render engine making animations possible in the first place. That in itself took time, because I had to change various things about my 3D models in order to still look like they did before.

After that it was rather simple, so you can expect more and more animations for all the scenes in the future!

2. Python:

I hate abstract math and just can't get my head around it. So when first confronted with Python and basic Python tutorials, I quickly started to choke. I fought my way through, thankfully Ren'Py makes it easy to do so. But My scripting was/is still limited.

But as I am scripting more and more, things start to fall into place and I am beginning to understand what I am doing. I am finally able to follow and actually understand tutorials, instead of just copying their code.

That will allow me to implement smarter, more efficient code in the future.

I am improving in many different areas and am confident to say that my games will only improve from here on out. Better gameplay, better graphics and soon better sound.

Dev Log #2 | Animation and Python

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