Blend shapes: (right click on image and open image in new tab to view more closely)
Armature:
Check out my Trello board to view current avatar progress & avatar updates! https://trello.com/b/31erGQ5e/neos-progress-avatars
1. The assets included in this Gumroad listing may not be used for commercial purposes without my permission.
This includes the promotion of paid services, merchandise created using the assets from the original Gumroad package and paid media that utilize the assets of this original Gumroad package.
- Using this avatar for streaming purposes on platforms such as twitch is allowed.
- Uploading public avatars on a social platform such as VRChat is allowed.
- personal non-profit projects are allowed.
- If you use any of the contents of this Gumroad listing under any of the allowed conditions above provide credit by linking my website (www.neochroma.xyz)
2. Re-texture commissions and other such commission based work is allowed, so long as the client receiving the edited model has also purchased this product.
3. Redistribution of any assets included within this Gumroad listing is prohibited.
4. Selling and promoting assets or modified assets from this asset pack is prohibited on websites that allow payment or direct file redistribution without explicit permission from gum.neochroma.xyz.
5. You may edit this model and then sell edits as bases for others to use provided that anyone buying your base has already purchased this listing (the base model).
Hotfix: 7-3-2025:
Fixed flipped UV's on the feet causing issues with asymmetric texture designs. Yeah, the UV's have been changed but it won't affect your textures if they are symmetrical c:
Default clothing is now only the armor so people don't see the Antigen avatar with all the clothes on at once. Same with physbones. The only physbones activated are the tail and ears if people don't show the avatar. Better on performance!
The Substance project has also been updated with the new mesh too.
Another update! What's new?
Most important: More clothing! Baggy short/long sleeve, harness, and v-killer sweater.
Better color toggles using more advanced animations.
Switched from Liltoon to Poiyomi
Thigh jiggle bones.
corrected scaling in Unity.
Refined body textures. De-saturated some clothing textures to be used with the new color toggles.
Better optimized textures / shaders.
Made the long tongue gesture more exaggerated.


Update features:
Updated body textures and new body Substance Painter layout (Both male and female mesh for easier texturing) No UV changes don't worry!
New clothes! Joggers and a tank top.
New armor toggles! (toggle on/off individual armor pieces instead of the whole armor set)
More optimized PC avatar in the Unity project (Smaller textures and no dual side rendering)


Update features:
Clothing adapt blend shapes (shrunken arms, shoulders, legs, and chest)
Female toggle
Mouth wide open expression (Right hand)
Fixed crunchy tongue hand gesture
Fixed tail / body intersection small gap
Horn on / off toggle (better alt toggle too)
Fixed thumbs look a bit broken when thumbs up gesture
Revamp visemes
Fix neck fluff weight paint
Fix physbone collider logic


The Unity package is all you need to get an Antigen uploaded to VRChat.
These extra Blender and Substance Painter projects are available for you to customize the Antigen however you'd like. Enjoy!
Update features:
Face tracking blend shapes
Added extra shorts and shirt
Added hair
Added hue shift color radial toggles
Added nose mesh and snub nose visor screen shape
Refined proportions (torso area).

The Unity package is all you need to get an Antigen uploaded to VRChat.
These extra Blender and Substance Painter projects are available for you to customize the Antigen however you'd like. Enjoy!
What changed for this update?
-UV mapping changes
The armor and body UV's have been changed. Better positioned and unwrapped for better texture quality and wrapping.
-Mesh / model changes
Most notably, the body mesh has been given an ample amount of extra polygons. There was no shortage of sharp edges on the previous model (the model looked spiky).
Added a couple bones for the eyes so they could deform when looking up and down.
New posture for a better FBT experience in VRChat.
Completely new and fluffy tail.
-Unity changes
Isolated physbones to allow the ability for toggling on and off.
4k textures by default (where it makes a significant difference in quality).


The Unity package is all you need to get a base Antigen uploaded.
The extra Substance / Blend projects are for you to make your custom edits if you wish!
2024-8-1 Update:
Added a giant sweater. Sweater source mesh in Blender project. Sweater Substance Painter project located in this updated "antigen-textures" ZIP file.
Fixed an issue with toggling off the HD screen / horns.
That's it! Mainly, I just wanted to create an absurd sweater. Enjoy!

The Unity package is all you need to get a base Antigen uploaded.
The extra Substance / Blend projects are for you to make your custom edits if you wish!
2024-7-7 Update:
New textures for the optimized Antigen. If you have made custom textures for the optimized Antigen they will work with this updated model! I have also used some new techniques and shader settings to have a decent amount of detail without the need to add many textures.
Edited the mesh of the optimized Antigen. Bigger feet, minor weight paint changes, and some topology tweaks.
Redone optimized Antigen Substance projects for the Armor and body.
Cleaned and organized the Blender and Unity project.
That pretty much sums it up. Thank you very much for your support as always and I hope you enjoy this revision!

This Unity package is all you'll need to get a full / optimized Antigen to VRChat!
These extra files are for you to more easily customize the model!


https://trello.com/b/31erGQ5e/neos-progress
