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Terralore: Complete Rules

Deck Composition and Setup

Types of Cards

Creature Cards

Skill Cards

Landmarks

Affinity / Rarity

The Board and Castle

Game Phases

Terralore is played in four phases per turn:

  1. Draw Phase:
    Both players draw 2 cards. (This phase is skipped on the first turn.)

  2. Play Phase:
    Players place their cards facedown in either their attacking or defending lane. The placement remains hidden from the opponent.

  3. Reveal Phase:
    All cards are revealed.

    • In round 1, and in cases where players are perfectly tied (refer to Tiebreakers section), players roll a die. The winner goes first.

    • In other cases, the reveal order starts with the defending lane of the player with the least castle HP, then proceeds clockwise:

      • Losing player’s defending lane

      • Opponent’s attacking lane

      • Opponent’s defending lane

      • Losing player’s attacking lane

  4. Counting Phase:
    Resolve combat and effects, calculate lane totals, and apply damage to castles.

    • Points in the attacking lane are compared to points in the opponent’s defending lane.

    • Excess points from the attacking lane are dealt as damage to the opponent’s castle.

Lane and Board Mechanics

Graveyard and Exile:

Victory Conditions

Tiebreakers

Glossary

Comments

What a simple little game you’ve got here. For anyone who’s addicted to cardboard it’s easy to see how well this was put together. A lack of creature combat makes removal impactful. Small deck size would limit creativity but you can only have copy of a card per deck. Draw and search cards are double edged swords and the four monster limit per lane stops a Zerg rush and other such unfun low turn OTK’s. I see a lot of wiggle room for rule bending key words, legendary cards of untold power, and even mega cards that take up multiple slots on a lane. Possibly both lanes. The crab hammer being a great example of the latter. Just remember, we can’t rules lawyer rules we don’t know exist. With a card pool as big as the number of animals on world time at least 5 skills per race and new things being found all the time it will at least make sense when people don’t know what a card does.

Coleman

Hi, everyone! If you have questions, or feel that there's any information missing, please let me know!

Cássio Ferreira


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