XaiJu
atarian
atarian

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Söndags post:

It's been quite a while since my last post. I've had a lot of things going on in my life this year.
I went to the USA and met someone, and also the authorities in my country are breathing down my neck and demanding my time in various ways. Without being too dramatic lets just say that real life has stolen a lot of my time. Altho on a positive note, I'm closing in on finishing the update.
There are however a lot of small additional things to draw, a lot more than I had counted for. Mostly many new npc's and their faces and alternative faces. The new content will contain a lot of TF's.

I'm currently working out how to go about the progression of time and events for the update. I want it as fluent as possible while having it throw some curveballs towards the player, changing the experience in each play. I can not say when I'm done with the update but I'll keep pausing payments until I'm done with the update as I've been doing this summer.

I hope that you'll enjoy the update once it's finished and thank you for supporting my gamemaking :-)

I'm debating with myself if I'm going to share the next engine project I've done a smaller tech demo of. Don't know if it'll be the next game or even the next engine that I work with.

//Mvh Oskar Olai - Atarian

Söndags post:

Comments

Thanks! I do think that I can push the engine a lot more. I find the engine easy to work with and it's fun to stretch the limitations of the engine. :-)

Atarian

Thank you, mr. Oskar. Personally, I really think that you pushed RPGmaker's edges to the limit, and I only played and enjoyed the game because of that. Otherwise, I think RPGmaker is just a bad engine, but you made it good.

Katz


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