XaiJu
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Teihatsu Game Experimentation

This blogpost is to highlight one of my experiment projects.

Yes, for most of the games I'll be making, will be made in RPGMaker MZ (Until I learn to develop in a different engine or met one who could)


Anyways, the few screens below is from a scrapped concept I dubbed Teihatsu Joshi Kosei, which is basically about a JK gonna experience the headshave fetish.

As you can see, besides the typical RPGmaker ish tiles, is that I set some persistent portrait system like most H-games, altho i used Common Events in my method, not sure how those Hrpgmaker devs did it.

So what I managed to work with was some kinda date/time system, ala Persona games, but also some kinda "Energy" meter to limit certain activites if spent, I used the variables and the show picture together in Common Events to make this improvised UI.

The two lower bars represent her horny meter and her corruption meter, which is again, an experiment with the variables system.


Variables and Parallel Common Event is a strong tool for this coz I can make some changes on the graphics depending on the Variables

Such as changing hairstyles and clothings.

But of course, changing clothes are as simple as drawing different layer sets of clothings, but the main challenge was the hair

Where the style can depends a lot on the hair length variables, both front and back.

The experiement here is a lil overwhelming at the time coz of the number of layers I have to make.

Besides it was just an experiment anyways so I didnt really felt like continuing this project, but I may apply what I learn into others.

But who knows, I MIGHT get back to this project if I can rework it in some ways and reduce the bloat.

I dont really have much idea for the story tho, just wanna test out the paperdoll system within RPGmakerMZ


Just gonna end this lil blog with this cycle of hair growth from a smooth shave.



P.S: I will try to do some kinda weekly posts, and this will be my first FANS only post so I hope its worth it


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