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๐Ÿ”ฅ ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE!!!!! ๐Ÿง BIGGEST SINGLE-MONTH UPDATE EVER โš™๏ธ Advanced Passing System โ€ข Improved Fouls ๐ŸŽฎ 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA๐Ÿงฉ PRESETS Introduced โš ๏ธEDIT 07/01/26: ALL NEW OPTIONS ADDED โ€ข NOW 300+ Gameplay Options โ€ข SO MUCH MORE!!!! #TU1.4.0

โš ๏ธEDIT: 06/01/26: V4 was originally released for #TU1.3.0. It has since been made compatible to work with EAโ€™s latest #TU1.4.0. There are also some very impactful NEW options added exclusively into the #TU1.4.0 Full Gameplay Package version (over 50+).

These include:
๐Ÿ”นAdvanced Passing System - Extremely Reduced
๐Ÿ”นAdvanced Passing System ISOLATIONS (multiple options around this)
๐Ÿ”นSlightly Lenient Referee Option
๐Ÿ”นPositioning Alternative - Tight Marking in Box (plus many combinations using this) ๐Ÿ›‘An ANSWER to EA's possible defensive reduction!๐Ÿ›‘

You will find details on these new #TU1.4.0 options throughout the document.

Ok, back to the original V4 release documentโ€ฆ

-------------------

๐Ÿ›‘ V4 is here โ€” and itโ€™s the LARGEST single month update I have EVER made!!!

The standalone sees several significant upgrades, there are 10 ALL NEW standalones and PRESETS are introduced for the first time in my FC26 mod.

โœ‹ A quick note if youโ€™re new around hereโ€ฆ

Each version builds on the previous, so if youโ€™re new to the mod and you want to catch up on whatโ€™s been included in the mod so far, be sure to read the โ€˜CURRENT FEATURES OVERVIEW๐Ÿ”ฅโ€™ PDF for an overview.

For a full breakdown, you can catch up on the previous versions โ€˜Detailsโ€™ PDFs inside the download.

โœจ WHATโ€™S NEW IN V4?

V4 STANDALONE:

โ™Ÿ๏ธ ADVANCED PASSING SYSTEM

The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone โ€” passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with:

If youโ€™re playing with a team of low technical players for example, donโ€™t expect to be able to tiki-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, including:

๐Ÿ”น Pass type
๐Ÿ”น Passing ability
๐Ÿ”น Balance
๐Ÿ”น Momentum
๐Ÿ”น Player pressure
๐Ÿ”น Speed
๐Ÿ”น Height
๐Ÿ”น Body positioning

Who is making the pass, what that pass is โ€” and how they make it matters more than ever.

โš ๏ธ NOTE ON PLAYER ABILITIES:
The Advanced Passing System is heavily scaled by player attributes, but it still introduces a meaningful increase in passing variation for all players.
Without this baseline impact, even highly rated players wouldnโ€™t be affected in the way the system is designed to achieve and it would flatten the overall experience.

If you find the system frustrating for whatever reason, please refer to the below optionsโ€ฆ

๐ŸŽฏ REALISM WITHOUT SACRIFICING GAMEPLAY

Pass completion percentages now align more closely with real-world statistics, but realism is never forced at the expense of playability.
The priority is always how the game plays.

Not every imperfect pass needs to miss its target entirely to affect gameplay.
Slightly off passes can now:

๐Ÿ”น Slow the tempo naturally
๐Ÿ”น Disrupt movement patterns
๐Ÿ”น Require better awareness and control
๐Ÿ”น Force players to adjust their first touch

โš™๏ธ ADVANCED PASSING SYSTEM OPTIONS

(FULL GAMEPLAY PACKAGE)

Players using the Full Gameplay Package can extensively customise how the Advanced Passing System behaves:

โœ… Advanced Passing System โ€” OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

โœ… Advanced Passing System - Extremely Reduced (*NEW in #TU1.4.0)

This is a major reduction from even the Significantly Reduced version, with substantially fewer errors and a much more forgiving overall feel. The Advanced Passing mechanics are still active, but their influence is minimal, making this the closest experience to having the system OFF without fully disabling it.

This option is ideal for players who want near-default reliability - particularly useful for very short halves, fast-paced matches, or those who prefer consistency over variation, while still retaining a hint of the systemโ€™s underlying logic.

โœ… Advanced Passing System โ€” Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

โœ… Advanced Passing System โ€” Significantly Reduced
A heavily softened version of the system. The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.
This is a great option for those who play with shorter halves but still want to feel some of the impact of the system.

โœ… Advanced Passing System โ€” Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

โœ… Advanced Passing System โ€” Increased
A more demanding version of the system, with greater impact across passing โ€” including crossing.
Great for longer halves.

โœ… Advanced Passing System โ€” Increased Contrast
Identical to the V4 standalone, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

โš ๏ธ NOTE: The standard V4 system already scales with attributes. This option simply adds extra contrast.

โœ… Slightly Increased + Increased Contrast

โœ… Significantly Reduced + Increased Contrast

๐ŸŽ›๏ธ ISOLATIONS: Pass Type Control (NEW IN #TU1.4.0)

The following options are ISOLATIONS, designed to let you turn OFF or Extremely Reduce the Advanced Passing System for specific pass types only, while leaving the rest of the system fully active.

โœ… Advanced Passing System - Extremely Reduced - Ground Passes Only
โœ… Advanced Passing System - Extremely Reduced - Lob Passes Only
โœ… Advanced Passing System - Extremely Reduced - Through Balls Only

โœ… Advanced Passing System - OFF - Ground Passes Only
โœ… Advanced Passing System - OFF - Lob Passes Only
โœ… Advanced Passing System - OFF - Through Balls Only

These options are ideal if you like the Advanced Passing System, but feel that one particular pass type is too inconsistent for your preference (or you want to mix and match).

๐Ÿ•น๏ธExample:
If you enjoy the Advanced Passing System overall, but find through balls too unreliable, you can use: โ€˜Advanced Passing System OFF - Through Balls Onlyโ€™ option. This disables the system only for through balls, while ground passes and lob passes continue to use the Advanced Passing System as normal. These specific options allow you to refine your passing system more than ever.

โš ๏ธ NOTE: If you are already using Advanced Passing System OFF or Advanced Passing System - Extremely Reduced then ๐Ÿ‘‰ you do NOT need these isolations.

These ISOLATIONS are ONLY required if you want to target and adjust individual pass types, while keeping the rest of the Advanced Passing System active.

โœ… Reduced Passing Errors Option*
Designed for players who want to actively simplify and reduce passing errors entirely.

โ›” IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options. These settings are mutually exclusive.


๐Ÿ’ข MULTIPLE NEW STANDALONE VERSIONS

โœ… EXTRA SLOW
โœ… FAST
โœ… BONUS: REGULAR EXTRA
โœ… BONUS: DRIBBLE ALTERNATIVES (FULL GAMEPLAY PACKAGE)

๐Ÿข EXTRA SLOW

For those who love ultra-calm, deliberate gameplay, EXTRA SLOW is finally here.

Designed to be the most composed and controlled of all available standalones, emphasising patience, structure, and realism.

โšก FAST

FAST is still a highly balanced and fully playable all-in-one experience.

Movement remains refined and controlled, avoiding the erratic, โ€˜jankyโ€™ feel of Competitive gameplay while maintaining fluidity.

โญ BONUS: REGULAR EXTRA

An enhanced extension of REGULAR, designed to increase differentiation in player speed and movement while maintaining balance.

๐ŸŽฎ BONUS: DRIBBLE ALTERNATIVE VERSIONS

(FULL GAMEPLAY PACKAGE)

If you prefer the dribbling feel from V3 and earlier versions, use the DRIBBLE ALTERNATIVE versions to re-capture this.

The ball stays slightly closer to the player for a more familiar left-stick feel.

โšฝ NEW BALL PHYSICS

โœ… More dip and character
โœ… Varied and rewarding shooting
โœ… Improved ball trajectories
โœ… Less floaty long passing

๐Ÿ’ก Full Gameplay Package users can select prior and alternative ball physics.

โ€โ™‚๏ธ FOULS IMPROVEMENT

An all-new referee increases fouls being called.

STRICT referee option available in the Full Gameplay Package.

โš ๏ธ Fouls remain one of the most complex systems and will continue to be refined.

๐Ÿƒ MOVEMENT / DRIBBLING REFINEMENTS

Left-stick dribbling and ball separation have been refined:

โœ… More varied interactions
โœ… More organic movement
โœ… Smoother controlled sprinting

DRIBBLE ALTERNATIVE standalones are available for every version.

๐ŸŒธ CLEARANCES / LOOSE BALLS

Outcomes are far less predictable:

โœ… More loose balls
โœ… Goal-mouth scrambles
โœ… Organic, unscripted situations

โœˆ๏ธ AERIAL BATTLES / HEADERS

โœ… Attackers win headers more consistently
โœ… Defenders no longer clear perfectly every time

๐Ÿงค NATURAL GOALKEEPERS

New goalkeeper behaviour delivers:

โœ… Fewer superhuman saves
โœ… More believable reactions

Multiple goalkeeper options included in the Full Gameplay Package.

โž• PLUS MANY OTHER TWEAKS AND ADJUSTMENTS

๐ŸฅŠ FULL GAMEPLAY PACKAGE

OVER 300+ OPTIONS

๐Ÿ†•Positioning Alternative - Tight Marking in Box (NEW since #TU1.4.0): On January 6th, 2026 EA released Title Update 1.4.0. This update included a change to the AI defending which allows for โ€˜looserโ€™ marking in the box. This particular positioning alternative RE-ACTIVATES something inside the gameplay files called โ€˜Tight Marking in Box Enabledโ€™. You will find this particular option, plus many combinations featuring this option inside the โ€˜Positioning Alternativesโ€™ folder.

๐Ÿ†• Increased Manual Passing Fluidity Option
This option is designed for anyone who finds manual passing to be a little sluggish and unresponsive in FC.
Using this option increases the responsiveness and overall manual passing fluidity.
There is a variant for each passing speed, so be sure to use the option to match your standalone (or chosen isolation)!

๐Ÿ†• Increased Ball Freedom Option
This creates additional separation between the player and the ball, resulting in a much more โ€˜chaoticโ€™ gameplay experience where thereโ€™s a true fight to get the ball under control.
This option combined with the Strict Referee option also leads to many more fouls being called.

๐Ÿ†• Injuries Option
Increases the chances of injuries occurring.

๐Ÿ†• Reduced Fatigue Option
This is for those who find fatigue has too big of an impact on gameplay.
Use this if you want to significantly reduce fatigue.

๐Ÿ†• Shooting Errors โ€“ Short Halves Option
This option REDUCES shot errors for highly rated players and just slightly INCREASES errors for average to lower rated players.

This is a great option if you're playing with shorter halves and want to feel strong players being lethal โ€” whilst still experiencing some additional errors from average to lower rated players than you will see in default FC26.

To be clear, you can use this option even in longer rated halves if you like the experience it brings!

๐Ÿ†• Neutral Pitch Conditions Option
Use this option if you want muddy, wet and snowy pitch conditions to have the same FEEL as playing in regular conditions.

This is a great option for those who donโ€™t like the gameplay impact those different conditions have and want a more uniformed experience.

๐Ÿ†• Default FC26 Player Morale and Team Chemistry Option
An optional add-on for those using my โ€˜Career Mode Gameplay Stability Test Optionโ€™.

If you are using that option but want to use DEFAULT FC26 player morale and team chemistry values, then use this option WITH it.

Please ensure that THIS option is given PRIORITY though or it wonโ€™t work!

๐Ÿ†• Increased Field Friction Option
For those wanting the field to feel a little more 'grounded'.
The ball will bobble more and the players can potentially feel a little more 'stable'.

๐Ÿ†• Aggressive Defender Step Up Option
Defenders step forward more assertively, engaging opponents earlier.

This creates more active defensive pressure without making the shape too unstable.

Note:
This is different to direct pressing values โ€” it impacts general defensive behaviour in a more subtle way (eg, when deciding to retreat or step up for example).

๐Ÿ†• Strict Referee Option
For those looking for a more strict referee.
Fouls are called quite softly using this option, sometimes based on minimal contact.

๐Ÿ†• Default FC26 Referee Option
For those wanting to revert back to the default FC26 referee.

๐Ÿ†• Reduced Passing Errors Option
This option is for players who want to actively simplify and reduce passing errors entirely.

It is designed for those who not only want the Advanced Passing System turned off, but who also want to move in the opposite direction โ€” toward a cleaner, more assisted passing experience.

โ›” IMPORTANT:
If you enable the Reduced Passing Errors Option, you cannot use any Advanced Passing System options.
These settings are mutually exclusive and will cancel each other out.

๐Ÿ†• Advanced Passing System OFF
Disables the system entirely for a more traditional FC26 passing experience (identical to V3).

๐Ÿ†• Advanced Passing System โ€“ Increased
An overall more demanding version of the system, with greater impact across passing โ€” including crossing.

๐Ÿ†• Advanced Passing System โ€“ Increased Contrast
Identical to the V4 standalone system, but with additional contrast between highly rated players and average/low-rated players.

Highly rated players will execute difficult passes more consistently, creating a clearer skill gap.

โš ๏ธ NOTE:
The standard V4 system already scales with attributes.
This option simply adds extra contrast for those who want an even more pronounced difference.

๐Ÿ†• Advanced Passing System โ€“ Reduced
A toned-down version of the system, making passing more forgiving than the V4 standalone.

๐Ÿ†• Advanced Passing System โ€“ Significantly Reduced
A heavily softened version of the system.
The mechanics remain in place, but their impact is greatly reduced for a much more forgiving experience.

๐Ÿ†• Advanced Passing System โ€“ Significantly Reduced + Increased Contrast

๐Ÿ†• Advanced Passing System โ€“ Slightly Increased
A subtle increase in the Advanced Passing System intensity, with the main difference being enhancing ground pass character.

๐Ÿ†• Advanced Passing System โ€“ Slightly Increased + Increased Contrast
Combines the slightly increased system with enhanced player-rating contrast.

๐Ÿ†• Aggressive Line Behaviour Option
If you want ALL teams to behave with an 'aggressive' defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the closing down and aggressive nature of the defensive teams, then this option allows you to have this ALL the time and not just based on a tactical setup.

๐Ÿ†• Deep Line Behaviour Option
If you want ALL teams to behave more passively, with a deep defensive line mentality, then use this option.

Obviously this will take away from some team differentiation, but if you like the style of gameplay this provides, then this option allows you to have this all the time.

๐Ÿ†• High Line Aggression Option
In your tactics, if you set your defensive line to HIGH, everything from this point and above will give you the aggressive defensive line mentality.

If you would like the closing down and aggressive nature of the defensive teams with a high line and above, then this option allows you to see this behaviour more frequently.

๐Ÿ†• No Deep Line Option
If you want ALL teams to not have the possibility of adopting a DEEP DEFENSIVE LINE, then use this option.

Despite what it may say in the team management screen, teams who have a DEEP DEFENSIVE LINE will instead adopt the BALANCED line behaviours.

๐Ÿ†• FC IQ โ€“ WM Wide Support and WM Winger Balanced โ€“ Stay Wide Option (Experimental)
A slight reworking on these particular roles with the goal of keeping them WIDE in attack.

๐Ÿ†• Physicality Option (Experimental)
The physicality element of FC26 is quite different to FC25.

It's something I'm actively exploring, but for a number of reasons it's quite challenging and complex.

Please don't expect too much from it at this stage โ€” but give it a run and if you're interested please let me know how you find it.

๐Ÿ†• Wider CB (On Ball) Options
โ€ข Mild
โ€ข Moderate
โ€ข Strong

Use this option if you want to increase the CB width when ON THE BALL.

๐Ÿ†• More Blocks Option (V3)
If you liked the way blocks were in V3, then use this option to bring those exact values back.

๐Ÿ†• More Difficult Headers Option (V3)
If you liked the way headers were in V3, then use this option to bring those exact values back.

๐Ÿ†• More Powerful Clearance Option (V3)
If you liked the way clearances were in V3, then use this option to bring those exact values back.

๐Ÿ†• Goalkeeper โ€“ Humanised Option (UPDATED)
Updated for V4 to ensure even more human behaviour and more long shooting possibilities.

๐Ÿ†• Goalkeeper โ€“ Humanised Option V2
An even more extreme version of the Updated Humanised Goalkeeper Option.

๐Ÿ†• Goalkeeper Option โ€“ Stronger (V3)
For those who preferred V3 goalkeeper behaviour.

๐Ÿ†• Goalkeeper Option โ€“ Much Stronger

๐Ÿ†• Ball Physics Alternative
A slightly experimental alternative ball physics option with additional character.

๐Ÿ†• Ball Physics Alternative โ€“ Size Variants
โ€ข Larger Ball
โ€ข Smaller Ball
โ€ข Slightly Smaller Ball
โ€ข Much Smaller Ball

๐Ÿ†• Ball Physics Alternative (V3)
Includes all extras associated with the V3 ball physics.

๐Ÿ†• PLUS MANY MORE!!!

๐Ÿ’ช PRESETS HAVE ARRIVED!!!!!!

V4 sees the introduction of PRESETS into my FC26 mod.

For those unfamiliar, PRESETS are a cluster of options that I have assembled together to help LEAN you into a particular gameplay style.

Remember, itโ€™s just ONE interpretation of how you can do something โ€” itโ€™s not the only way.

Key considerations:

โœ… You still need to select a standalone version
โœ… Inside each preset you will find a READ ME .txt file. Be sure to read it so you can see a breakdown of the included options.
โœ… You can add to or adjust the preset โ€” just remember to give any additional options PRIORITY over the preset in your mod manager.
โœ… If itโ€™s not for you, simply remove the preset โ€” no need to stress about it!
โœ… These presets will continue to grow over time.

V4 FEATURES TWO PRESETS:

๐Ÿ†• SHORT HALVES PRESET

The Short Halves Preset is quite self-explanatory.

It is designed for those who primarily play with shorter halves and are after a more attacking gameplay experience.

๐Ÿ†• SCRAPPY PRESET

The Scrappy Preset is designed for those who like a more rugged, chaotic experience.

There are more fouls, lots of loose contested duels, and you're often fighting to get the ball under control.

๐Ÿ“š FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.

๐Ÿ’Ž โ€˜MOD TESTING AND SUPPORTINGโ€™ TIER:

AIO Standalone Versions:

๐ŸŸง V4 Fast
๐ŸŸง V4 Regular
๐ŸŸง V4 Slow
๐ŸŸง V4 Extra Slow
๐ŸŸง V4 BONUS: Fluid Flow
๐ŸŸง V4 BONUS: Slow Flow
๐ŸŸง V4 BONUS: Regular Extra

๐Ÿ”ฅ โ€˜FULL GAMEPLAY PACKAGEโ€™ TIER:

AIO Standalone Versions:

๐ŸŸง V4 Fast
๐ŸŸง V4 Regular
๐ŸŸง V4 Slow
๐ŸŸง V4 Extra Slow
๐ŸŸง V4 BONUS: Fluid Flow
๐ŸŸง V4 BONUS: Slow Flow
๐ŸŸง V4 BONUS: Regular Extra
๐ŸŸง V4 Fast (Dribble Alternative)
๐ŸŸง V4 Regular (Dribble Alternative)
๐ŸŸง V4 Slow (Dribble Alternative)
๐ŸŸง V4 Extra Slow (Dribble Alternative)
๐ŸŸง V4 BONUS: Fluid Flow (Dribble Alternative)
๐ŸŸง V4 BONUS: Slow Flow (Dribble Alternative)
๐ŸŸง V4 BONUS: Regular Extra (Dribble Alternative)

Older Versions:

๐ŸŸฆ V3 Regular
๐ŸŸฆ V3 Slow
๐ŸŸฆ V3 Fluid Flow
๐ŸŸฆ V3 Slow Flow
๐ŸŸฆ V2 Regular
๐ŸŸฆ V2 Slow
๐ŸŸฆ V2 Fluid Flow
๐ŸŸฆ V2 Slow Flow
๐ŸŸฆ V1.01 Regular
๐ŸŸฆ V1.01 Slow

Presets:

๐ŸŸจ Short Halves Preset
๐ŸŸจ Scrappy Preset

Options:

๐ŸŸฉ Advanced Passing System - Increased
๐ŸŸฉ Advanced Passing System - Increased Contrast
๐ŸŸฉ Advanced Passing System - Slightly Increased
๐ŸŸฉ Advanced Passing System - Slightly Increased + Increased Contrast
๐ŸŸฉ Advanced Passing System OFF
๐ŸŸฉAdvanced Passing System OFF - Ground Passes Only
๐ŸŸฉAdvanced Passing System OFF - Through Balls Only
๐ŸŸฉAdvanced Passing System OFF - Lob Passes Only
๐ŸŸฉ Advanced Passing System - Reduced
๐ŸŸฉ Advanced Passing System - Extremely Reduced
๐ŸŸฉAdvanced Passing System - Extremely Reduced - Ground Passes Only
๐ŸŸฉAdvanced Passing System - Extremely Reduced - Through Balls Only
๐ŸŸฉAdvanced Passing System - Extremely Reduced - Lob Passes Only
๐ŸŸฉ Advanced Passing System - Significantly Reduced
๐ŸŸฉ Advanced Passing System - Significantly Reduced + Increased Contrast
๐ŸŸฉ Aggressive Defender Step Up Option
๐ŸŸฉ Alternative Attack Option
๐ŸŸฉ Attacking Reaction Times - Increased
๐ŸŸฉ Attacking Reaction Times - Strongly Increased
๐ŸŸฉ Attacking Runs Option - Extremely Increased
๐ŸŸฉ Attacking Runs Option - Greatly Increased
๐ŸŸฉ Attacking Runs Option - Increased
๐ŸŸฉ Attacking Runs Option - Reduced
๐ŸŸฉ Attacking Runs Option - Significantly Increased
๐ŸŸฉ Attacking Runs Option - Slightly Increased
๐ŸŸฉ Attacking Runs Option - Slightly Reduced
๐ŸŸฉ Attacking Runs Option - Strongly Increased
๐ŸŸฉ Attacking Runs Option - Strongly Reduced
๐ŸŸฉ Attacking Runs Option - Ultimately Increased
๐ŸŸฉ Authentic Mode - Enable Option
๐ŸŸฉ Ball Physics Alternative
๐ŸŸฉ Ball Physics Alternative - Larger Ball Option
๐ŸŸฉ Ball Physics Alternative - Much Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative - Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Bonus Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight Option
๐ŸŸฉ Ball Physics Alternative (V3) - More Curve and Dip Option
๐ŸŸฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
๐ŸŸฉ Ball Physics - Increased Roll Option
๐ŸŸฉ Ball Physics - Larger Ball Option
๐ŸŸฉ Ball Physics - More Curve and Dip Option
๐ŸŸฉ Ball Physics - Much Smaller Ball Option
๐ŸŸฉ Ball Physics - Reduced Roll Option - Strong
๐ŸŸฉ Ball Physics - Reduced Roll Option - Subtle
๐ŸŸฉ Ball Physics - Slightly More Curve and Dip Option
๐ŸŸฉ Ball Physics - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics - Smaller Ball Option
๐ŸŸฉ ๐Ÿ’ฅCareer Mode Gameplay Stability Test Option
๐ŸŸฉ Compact Lines Option - Strong
๐ŸŸฉ Compact Lines Option - Subtle
๐ŸŸฉ Contain - More Intense Option
๐ŸŸฉ Contain - Very Intense Option
๐ŸŸฉ Default FC26 Authentic Mode Movement Option
๐ŸŸฉ Default FC26 Player Morale and Team Chemistry Option
๐ŸŸฉ Default FC26 Goalkeeper Option
๐ŸŸฉ Default FC26 Shooting Behaviour Option
๐ŸŸฉ Default Splashscreen Option
๐ŸŸฉ 'Dynamic Positioning' Option
๐ŸŸฉ Easier Tackling Option
๐ŸŸฉ Early Trigger Running Option
๐ŸŸฉ FC IQ - CBs 'Defend' - Conservative Option
๐ŸŸฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
๐ŸŸฉ FC IQ - Deeplying Playmaker - Come Short Restored
๐ŸŸฉ FC IQ - Everyone Defends Option
๐ŸŸฉ FC IQ - Everyone Defends Option (Updated)
๐ŸŸฉ FC IQ - FB 'Defend' - Conservative Option
๐ŸŸฉ FC IQ - FB Defend - More Defensive
๐ŸŸฉ FC IQ - Falseback Balanced - Attack
๐ŸŸฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
๐ŸŸฉ Goalkeeper - Default FC26 Option
๐ŸŸฉ Goalkeeper - Stronger Option (V3)
๐ŸŸฉ Goalkeeper - Much Stronger Option
๐ŸŸฉ Goalkeeper - Humanised Option (Updated)
๐ŸŸฉ Goalkeeper - Humanised Option V2
๐ŸŸฉ Huge Ball Test Option
๐ŸŸฉ Increased Attacking Aggression Option
๐ŸŸฉ Increased Defensive Reactions Option
๐ŸŸฉ Increased Defensive Reactions Option - Strong
๐ŸŸฉ Increased Dribble Aggression Option
๐ŸŸฉ Increased Dribble Separation Option
๐ŸŸฉ Increased Elite Defender Option
๐ŸŸฉ Increased Elite Defender Option - Strong
๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option
๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option
๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ŸŸฉ Increased Marking Intensity Option
๐ŸŸฉ Increased Trap Errors Option
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong
๐ŸŸฉ Increased Ball Freedom Option
๐ŸŸฉ Increased Field Friction Option
๐ŸŸฉ Increased Manual Passing Fluidity Option - Extra Slow
๐ŸŸฉ Increased Manual Passing Fluidity Option - Regular
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Faster
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Slower
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slow
๐ŸŸฉ Injuries Option
๐ŸŸฉ Jockey - Faster Option
๐ŸŸฉ Jockey - Much Faster Option
๐ŸŸฉ Jockey - Much Slower Option
๐ŸŸฉ Jockey - Slightly Faster Option
๐ŸŸฉ Jockey - Slower Option
๐ŸŸฉ Kick-off Option - Authentic Mode
๐ŸŸฉ Looser Marking Near Goal Option
๐ŸŸฉ More Blocks Option (V3)
๐ŸŸฉ More Difficult Headers Option (V3)
๐ŸŸฉ More Powerful Clearance Option (V3)
๐ŸŸฉ Neutral Pitch Conditions + Increased Field Friction Option
๐ŸŸฉ Neutral Pitch Conditions Option
๐ŸŸฉ No AutoTackle Option
๐ŸŸฉ Open Lines Option - Strong
๐ŸŸฉ Open Lines Option - Subtle
๐ŸŸฉ Open Lines Option - Very Subtle
๐ŸŸฉ PA - Ball Side Subtle
๐ŸŸฉ PA - Ball Side Subtle (More Pressing)
๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate
๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate (MP)
๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold
๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold (MP)
๐ŸŸฉ PA - Compact Moderate
๐ŸŸฉ PA - Compact Moderate (MP)
๐ŸŸฉ PA - Compact Moderate + BSS + HLH
๐ŸŸฉ PA - Compact Moderate + BSS + HLH (MP)
๐ŸŸฉ PA - Compact Moderate + Higher Line Hold
๐ŸŸฉ PA - Compact Moderate + Higher Line Hold (MP)
๐ŸŸฉ PA - Default FC26
๐ŸŸฉ PA - Expression
๐ŸŸฉ PA - Expression (MP)
๐ŸŸฉ PA - Expression #2
๐ŸŸฉ PA - Expression #2 (MP)
๐ŸŸฉ PA - Higher Line Hold
๐ŸŸฉ PA - Higher Line Hold (MP)
๐ŸŸฉ PA - More Pressing
๐ŸŸฉ PA - Narrow
๐ŸŸฉ PA - Narrow (MP)
๐ŸŸฉ PA - Narrow + Ball Side Subtle
๐ŸŸฉ PA - Narrow + Ball Side Subtle (MP)
๐ŸŸฉ PA - OG
๐ŸŸฉ PA - OG (MP)
๐ŸŸฉ PA - OG + Ball Side Subtle
๐ŸŸฉ PA - OG + Ball Side Subtle (MP)
๐ŸŸฉ PA - OG + Higher Line Hold
๐ŸŸฉ PA - OG + Higher Line Hold (MP)
๐ŸŸฉ PA - OG + BSS + Higher Line Hold
๐ŸŸฉ PA - OG + BSS + Higher Line Hold (MP)
๐ŸŸฉ PA - OG + NDL + BSS
๐ŸŸฉ PA - OG + NDL + BSS (MP)
๐ŸŸฉ PA - Space
๐ŸŸฉ PA - Space (MP)
๐ŸŸฉ PA - Space + Ball Side Subtle
๐ŸŸฉ PA - Space + Ball Side Subtle (MP)
๐ŸŸฉ PA - Space + Ball Side Subtle + HLH
๐ŸŸฉ PA - Space + Ball Side Subtle + HLH (MP)
๐ŸŸฉ PA - Space + Narrow Defensive Line
๐ŸŸฉ PA - Space + Narrow Defensive Line (MP)
๐ŸŸฉ PA - Tight Marking in Box
๐ŸŸฉ PA - Tight Marking in Box (MP)
๐ŸŸฉ PA - Wider Defensive Line
๐ŸŸฉ PA - Wider Defensive Line (MP)
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle (MP)
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
๐ŸŸฉ ๐Ÿ‘† Many more of the above combinations (as Iโ€™ve certainly missed some)
๐ŸŸฉ Pass Speed Isolation Option - Extra Slow
๐ŸŸฉ Pass Speed Isolation Option - Regular
๐ŸŸฉ Pass Speed Isolation Option - Slow
๐ŸŸฉ Pass Speed Option - Slightly Faster
๐ŸŸฉ Pass Speed Option - Slightly Slower
๐ŸŸฉ Pass Speed Option - Slower
๐ŸŸฉ Physicality Option (Experimental)
๐ŸŸฉ Reduced Attacking Width Option
๐ŸŸฉ Reduced Defensive Width Option
๐ŸŸฉ Reduced Defensive Reactions Option
๐ŸŸฉ Reduced Defensive Width Option
๐ŸŸฉ Reduced Shot Speed Option
๐ŸŸฉ Reduced Shot Speed Option - Strong
๐ŸŸฉ Reduced Shot Speed Option - Subtle
๐ŸŸฉ Reduced Trap Errors Option - Strong
๐ŸŸฉ Reduced Trap Errors Option - Subtle
๐ŸŸฉ Reduced Fatigue Option
๐ŸŸฉ Reduced Passing Errors Option
๐ŸŸฉ Referee Option - Strict
๐ŸŸฉReferee Option - Slightly Lenient
๐ŸŸฉ Referee Option - Default FC26
๐ŸŸฉ Settled Attack Option
๐ŸŸฉ Shooting Errors - Default FC26 Option
๐ŸŸฉ Shooting Errors Option
๐ŸŸฉ Shooting Errors - Short Halves Option
๐ŸŸฉ Slower Pass Tempo Option (UPDATED)
๐ŸŸฉ Slower Pass Tempo Option - Strong (UPDATED)
๐ŸŸฉ Tighter Marking Near Goal Option
๐ŸŸฉ Wider CB (On Ball) Option - Mild
๐ŸŸฉ Wider CB (On Ball) Option - Moderate
๐ŸŸฉ Wider CB (On Ball) Option - Strong
๐ŸŸฉ Plus many more!!!

๐Ÿงฉ EASY SETUP โ€” NO EXPERIENCE NEEDED

โœ… Step-by-step guides
โœ… Clear instructions
โœ… Express Notes & Considerations
โœ… Explanations for every option

๐ŸŸฅ IF YOU DONโ€™T READ THE INFORMATION, YOU WILL BE LOST!!!
๐Ÿ‘‰ Please donโ€™t select your options based purely on the name โ€” this is one of the biggest mistakes I see people making.

There are thorough โ€˜Read Meโ€™ files in EVERY folder.
These explain the impact of each option.

๐Ÿ”ฆ REMINDER

Realism is subjective.
There is no single โ€œbestโ€ setup โ€” only what feels right for you.

โญ Compatibility

โœ… Fully compatible with FIFERโ€™s Realism Mod
๐Ÿ”ต Compatible with any mod that doesnโ€™t use gameplay

I want to sincerely thank you all for the incredible support this year.
Wishing you a safe, happy, and relaxing holiday break!

โ€“ Anth

๐Ÿ”ฅ ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE!!!!! ๐Ÿง BIGGEST SINGLE-MONTH UPDATE EVER โš™๏ธ Advanced Passing System โ€ข Improved Fouls ๐ŸŽฎ 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA๐Ÿงฉ PRESETS Introduced โš ๏ธEDIT 07/01/26: ALL NEW OPTIONS ADDED โ€ข NOW 300+ Gameplay Options โ€ข SO MUCH MORE!!!! #TU1.4.0 ๐Ÿ”ฅ ANTH JAMES FC26 - V4 FULL GAMEPLAY PACKAGE RELEASE!!!!! ๐Ÿง BIGGEST SINGLE-MONTH UPDATE EVER โš™๏ธ Advanced Passing System โ€ข Improved Fouls ๐ŸŽฎ 10 ALL-NEW Standalones: EXTRA SLOW / FAST / REGULAR EXTRA๐Ÿงฉ PRESETS Introduced โš ๏ธEDIT 07/01/26: ALL NEW OPTIONS ADDED โ€ข NOW 300+ Gameplay Options โ€ข SO MUCH MORE!!!! #TU1.4.0

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