XaiJu
anthjamesfc24gameplaylab
anthjamesfc24gameplaylab

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WE'RE BACK!!!!!! EAFC25: TEST V1 + 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!!!!!!!!!!!!!! #TU3 // WIP / BUILT ENTIRELY FROM THE GROUND UP!!!

We're back!!!!!!!!!! Still lots to come, but the potential for FC25 is HUGE!

Here is the first 'TEST V1' + 'TEST V1 Full Gameplay Package' of my all new #FC25 realistic gameplay mod - BUILT ENTIRELY FROM THE GROUND UP!!!

EDIT: PLEASE MAKE SURE YOU APPLY THE IMPORTANT FIX ONLY IF YOU'RE STILL USING #TU2!
https://www.patreon.com/posts/important-fix-113768968?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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It's very important to be aware that this first TEST V1 + TEST V1 'Full Gameplay Package' is very much still in development, but you can sink your teeth into the first base already! 

I am not 'porting' over the old mod. I am working step by step, feature by feature to build this mod entirely from the ground up. 

Please be aware that the mod is very much still in development - there are many areas of the gameplay still entirely (or largely) untouched. More on this in the 'TEST V1 Details' .pdf.

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This first TEST V1 'Full Gameplay Package' features 2 standalone versions (regular and slow) and 26 different options.

Those who know my work from FC24, know that my 'Full Gameplay Package' ended up with 20+ standalone versions and over 180+ options, allowing you to refine your gameplay experience. 

Trust me, the features of this mod (and the amount of options) will be SIGNIFICANTLY increased over the coming weeks and months. 

Please make sure you read the 'TEST V1 Details' .pdf inside the download for more information about what's included.

Be sure to read the 'Mod Guide' .pdf as well! 

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Currently, I have 2 standalone versions of the mod to test - a ‘regular’ and a ‘slow’ version (this will increase over time).

These versions form the ‘base’ of my mod. 

The ‘base’ is a difficult thing to explain. They involve many, many areas. 

Importantly, it’s not so much the individual elements of the base which is important, it’s how these elements COMBINE to create the overall experience. 

These bases are FAR more than simply slowing down some turning circles and adjusting speed and acceleration, I can assure you of that. 

Creating a ‘slow’ base for example isn’t exclusively about slowing everything down. 

The result gives the gameplay the tempo that is synonymous with my mod. It makes the game feel balanced, fluid and ‘alive’. This is all achieved within the scope of each particular base. 

Each base has been carefully constructed to account for many details.

Some of these details include:

 

+ Refined movement and animations

+ Movement and control which is very attribute based. This covers the refinement and balancing of many, many areas.

+A ‘grounded’ feeling when playing.

+Ball physics - separation and freedom. The flight of the ball for example is much more natural in the air. The ball also doesn’t ‘stick’ to the foot anymore and feels much more like it’s own entity. 

+Dramatically improved ‘tempo’. The ball and overall gameplay feels ‘alive’. 

+Refinement and balancing of physics and interaction between the ball and player.

+A thorough balancing of passing and shooting speeds.

+Passing mechanics and fluidity.

+‘Humanising’ of goalkeepers.

+ I have begun the process of making attributes much more clear (especially in the areas mentioned above), but this is an on-going process that will build significantly. The process has started, but you will soon feel the differences between stronger and weaker players even more in all aspects of gameplay and behaviour.

+ The process of ‘tightening’ up the ‘1v1’ and the defensive side of the game has also started. This element is very largely still in the works, but there are some definite improvements already in place to make the avenue to goal more difficult. Fair, but challenging. Again, this will continue to be built on.

+ A number of small subtle adjustments in many areas of gameplay.

+A removal and refinement of the ‘boosts’ to make the game much more stable.

+ Those in the 'Full Gameplay Package' will access an increasing range of 'Options'. There are currently 26 options in TEST V1, allowing you to refine and fine-tune your gameplay experience. 

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:


Standalone Versions:

TEST V1: Regular
TEST V1: Slow


‘FULL GAMEPLAY PACKAGE’ TIER:

Standalone Versions:

TEST V1: Regular

TEST V1: Slow

Options:

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Guys, PLEASE make sure you read BOTH the FC25 Mod Guide AND the 'TEST V1 DETAILS' .pdf's in the download.

There is some EXTREMELY important information regarding getting set-up, which settings to use + information about what's included etc. I cannot help you if you don't read those documents!

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Thanks so much for being here again guys. I'm determined to make this year even bigger and better than last!

- Anth

WE'RE BACK!!!!!! EAFC25: TEST V1 + 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!!!!!!!!!!!!!! #TU3 // WIP / BUILT ENTIRELY FROM THE GROUND UP!!! WE'RE BACK!!!!!! EAFC25: TEST V1 + 'FULL GAMEPLAY PACKAGE' RELEASE VIDEO!!!!!!!!!!!!!!! #TU3 // WIP / BUILT ENTIRELY FROM THE GROUND UP!!!

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