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anthjamesfc24gameplaylab
anthjamesfc24gameplaylab

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EAFC25: TEST V1 'FULL GAMEPLAY PACKAGE' RELEASE!!!!!!!!!!!!!!! #TU3 // WIP / BUILT ENTIRELY FTHE GROUND UP!!! 26 OPTIONS and COUNTING!!!

EDIT 18/10: THIS IS NOW RE-RELEASED TO WORK WITH #TU3. Please download again for the #TU3 version.

We're back!!!!!!!!!!

Here is the first 'TEST V1' + 'TEST V1 Full Gameplay Package' of my all new #FC25 realistic gameplay mod - BUILT ENTIRELY FROM THE GROUND UP!!!

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It's very important to be aware that this first TEST V1 + TEST V1 'Full Gameplay Package' is very much still in development, but you can sink your teeth into the first base already! 

I am not 'porting' over the old mod. I am working step by step, feature by feature to build this mod entirely from the ground up. 

Please be aware that the mod is very much still in development - there are many areas of the gameplay still entirely (or largely) untouched. 

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This first TEST V1 'Full Gameplay Package' features 2 standalone versions (regular and slow) and 26 different options.

Those who know my work from FC24, know that my 'Full Gameplay Package' ended up with 20+ standalone versions and over 180+ options, allowing you to refine your gameplay experience. 

Trust me, the features of this mod (and the amount of options) will be SIGNIFICANTLY increased over the coming weeks and months. 

Please make sure you read the 'TEST V1 Details' .pdf inside the download for more information about what's included.

Be sure to read the 'Mod Guide' .pdf as well! 

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Currently, I have 2 standalone versions of the mod to test - a ‘regular’ and a ‘slow’ version (this will increase over time).

These versions form the ‘base’ of my mod. 

The ‘base’ is a difficult thing to explain. They involve many, many areas. 

Importantly, it’s not so much the individual elements of the base which is important, it’s how these elements COMBINE to create the overall experience. 

These bases are FAR more than simply slowing down some turning circles and adjusting speed and acceleration, I can assure you of that. 

Creating a ‘slow’ base for example isn’t exclusively about slowing everything down. 

The result gives the gameplay the tempo that is synonymous with my mod. It makes the game feel balanced, fluid and ‘alive’. This is all achieved within the scope of each particular base. 

Each base has been carefully constructed to account for many details.

Some of these details include:

 

+ Refined movement and animations

+ Movement and control which is very attribute based. This covers the refinement and balancing of many, many areas.

+A ‘grounded’ feeling when playing.

+Ball physics - separation and freedom. The flight of the ball for example is much more natural in the air. The ball also doesn’t ‘stick’ to the foot anymore and feels much more like it’s own entity. 

+Dramatically improved ‘tempo’. The ball and overall gameplay feels ‘alive’. 

+Refinement and balancing of physics and interaction between the ball and player.

+A thorough balancing of passing and shooting speeds.

+Passing mechanics and fluidity.

+‘Humanising’ of goalkeepers.

+ I have begun the process of making attributes much more clear (especially in the areas mentioned above), but this is an on-going process that will build significantly. The process has started, but you will soon feel the differences between stronger and weaker players even more in all aspects of gameplay and behaviour.

+ The process of ‘tightening’ up the ‘1v1’ and the defensive side of the game has also started. This element is very largely still in the works, but there are some definite improvements already in place to make the avenue to goal more difficult. Fair, but challenging. Again, this will continue to be built on.

+ A number of small subtle adjustments in many areas of gameplay.

+A removal and refinement of the ‘boosts’ to make the game much more stable.

+ Those in the 'Full Gameplay Package' will access an increasing range of 'Options'. There are currently 26 options in TEST V1, allowing you to refine and fine-tune your gameplay experience. 

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What’s Included?

‘MOD TESTING AND SUPPORTING’ TIER:


Standalone Versions:

TEST V1: Regular
TEST V1: Slow


‘FULL GAMEPLAY PACKAGE’ TIER:

Standalone Versions:

TEST V1: Regular

TEST V1: Slow

Options:

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Guys, PLEASE make sure you read BOTH the FC25 Mod Guide AND the 'TEST V1 DETAILS' .pdf's in the download.

There is some EXTREMELY important information regarding getting set-up, which settings to use + information about what's included etc. I cannot help you if you don't read those documents!

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Thanks so much for being here again guys. I'm determined to make this year even bigger and better than last!

- Anth


Comments

Will V2 be released sometime this week? 👀

Jacob

Switching like this?! This is CPU ;) https://imgur.com/a/xQGmAEp

Anthony Reilly

Thanks man, will check them out. HUGE changes coming to positioning. Sorting out some of the rigidity of FC IQ combined with 1v1 has given me some of the biggest challenges I've ever had in modding - but got on top of it. Only took me a couple of hundred hours hahaha. Details coming soon, but I think you will enjoy :)

Anthony Reilly

Haha no worries man!

Anthony Reilly

And ofc will wait for your next version!!keep up the great work man

Federico Frumento

Yeah I found it out unlocking the superpower of being able to read your instructions ahahah!!Im sry didnt found the readme files the first time because I was searching in the main folder

Federico Frumento

Great to hear, thanks for your response

Jacob

Yeah ik, was just asking if I understood correctly, and btw your movements and balance between ball speed and player animations are by far the best in the business!exceptional!only thing i would suggest to look at in the future would be the skill move problem i mentioned(on legendary difficulty) and variation by cpu on attack(more crosses more high passes and field switching) maybe the tendencies sliders could help?didnt rly touched them but im very tempted

Federico Frumento

Thank-you man.

Anthony Reilly

Appreciate the support, thanks Ryan!

Anthony Reilly

Hey man, there is a read me file in each and every folder :)

Anthony Reilly

Hey Jacob, thanks for your message. Yes all of the CPU behaviour / positioning etc is still to come. Everything you've described is still default. There's some BIG core changes coming.

Anthony Reilly

Yes, the movement and ball speeds/freedom etc is the core component of V1. Everything else is coming as I work on those areas. The next version will be a much closer representation of what FC25 is going to look like with my mod, trust me ;)

Anthony Reilly

Yeah on legendary is very immersion breaking, anyway if I understood correctly this mod doesnt edit cpu ai and tendencies right?

Federico Frumento

i had to move down a difficulty bc of the skill move spam too

Jacob

Animations are very good, I think still lacking on cpu decision making department(more crosses more outside shot) and idk about WC but on legendary they spam those damn skill moves

Federico Frumento

Hello I used this mod last night (slow version- standalone) and it’s great so far. A few points if feedback I would give is that the CPU tends to try and dribble up the sideline too much and offball movement was lacking on both sides. I know this is the first version so i am looking forward to the progression of this great mod!

Jacob

Ramdon speed gameplay on eafc is very sad bit the mod is awesone like always

Alex

is there a guide that explains what each option does?

Federico Frumento

thank you for being the goathands down the best mod maker

Ryan Calderone

I look forward to your future. Don't put too much pressure on me. Your creation is already worth it.

One Emperor

Hey. Yes this is an area I'm very actively working on. TEST V1 doesn't touch positioning or behaviour, but I'm focusing on it for future releases definitely!

Anthony Reilly

Hey Darko, I haven't experienced this before. I wonder if it's an EA bug or coming from another mod perhaps? Shouldn't be in anything I've touched gameplay wise.

Anthony Reilly

Thank you very much for your hard work. I also organized the guidelines written on the play, so I used them comfortably. Can I ask you a favor? I hope that Rw, Rw, Lm, and Rminside forward role will help the defense. I look forward to your next movie. (This article used a translator. Please understand.)

One Emperor

don't know if it is a eSIM Mod issue, or this one but replays are not working and the game crashes at half time interval. Teams don't go out for second half

Darko Zoric

Great to hear! Yes, so many more features are still to come in the mod. I’ve only worked on certain areas at the moment. Tackling and behaviour all still to come.

Anthony Reilly

thank you

george geo

At the bottom of the post :)

Anthony Reilly

Where is the download link?

george geo

Tried couple of games with it and its amazing how the gameplay changed from worst to very good. One thing though—could you crank up the defenders' aggression so they're out there like, ‘tackle first, think later’? More fouls, more tackles, more chaos ( in options)! Great work Anth!

Imad9Ben


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