Trained Archer
Added 2021-10-03 16:02:31 +0000 UTC

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As you might have notived Beorn did an amazing job extending the feature set of the Beneos Tokens Module! We are still in Beta-Testing so please post any problems you might encounter. At the moment FoundryVTT sometimes throws an error message regarding wrong scaling. This is an error related to a FoundryVTT bug and wont affect your world and your game!
The current Release has following features (Only for Top Down tokens):
- Death Animation: Automatically Switching to death animation when reaching 0 HP leading to the death token as long as it is at 0 HP
- Attack Animation: Attack animations for certain attacks
- Walk Animation: When moving the token it switches to a walk animation (if it has one) and goes back to the idle animation.
- Fast Journal Access: You can now open the Journal with the Preview Animation directly by right clicking your token actor
- Death Blood Effect: Some Dead tokens have a custom blood texture beneath the token
- Healing Effect: When add HP to a token a healing animation appears
- Drop Shadow: Every Token has now a drop shadow effect
- Token Polymorph: You can now create any token in your world and set a Beneos Token Animation as your Token just by right clicking the new token and click on the bottom left Icon (Works only with non player sheets right now).








This pack is now available in your master list!
➤ Tier 2: MASTER LIST (Incl. Early Supporter)
➤ Tier 1: MASTER LIST
DISCLAIMER:
I love Wizards of the Coast and admire their work. Although I work super hard on my standard of quality this is no official content! This pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Well I think I have good news. I think that I've made it compatible and also I made that you don't need to put the wildcard to make it work with Beneos tokens :)
2021-10-13 21:49:28 +0000 UTC
You can disable the automatic animations from the module settings and put the wildcard so the wildcard works.
2021-10-05 18:33:18 +0000 UTC
Thanks so much for the quick fix! I noticed one other issue regarding module compatibility. The new token code is really cool (I love how the tokens animate run/walk when you drag them, although I haven't figured out how to trigger the other animations yet). The issue I have is that one of the popular methods to swap animations is to use the Token HUD Wildcard module (https://foundryvtt.com/packages/token-hud-wildcard). This gives a preview of the other webm files in the current token directory and lets you pick which animation you want. This is broken for the new tokens (It worked fine on the previous non-scripted tokens). If there's any way to restore compatibility with this module, it would be greatly appreciated.
Urikslargda [Aubrey McAuley]
2021-10-05 17:59:33 +0000 UTC