Daily Briefing: Tuesday 14th September
Added 2021-09-14 14:30:01 +0000 UTCNvidia respond to big GeForce Now leak
Earlier this week details emerged of a way to access the database for Nvidia's GeForce Now streaming serve, a series of back-end protocols mostly used by developers to test new builds, especially during remote work. This resulted in the leaking of several unreleased and unannounced games including things like a Resident Evil 4 remake, Half-Life 2 remastered, Kingdom Hearts 4, and a series of PlayStation Studios and Xbox Game Studios releases on PC. There has been a lot of debate over the validity of the leaked titles, which is further complicated by the presence of codenames, prototype builds, and outright cancelled projects.
- Nvidia have since responded to confirm that the list is indeed real but was only used for internal testing. They also emphasised that the games listed don't necessarily exist and "inclusion on the list is neither confirmation nor an announcement of any game." Nvidia say that the leak was an unauthorised list of released and/or speculative titles, and that they took "immediate action" to remove access to the list. They also clarified that "no confidential game builds or personal information was exposed" as part of the leak. Dramatic stuff.
Hideki Kamiya says companies need to do more to make classic games accessible
Speaking in a new interview with VGC, the Devil May Cry and Bayonetta creator argued that games companies need to do more to preserve classic games and ensure that that they are readily available to players. This is all in aid of preserving "game culture" and opening up gaming history for modern players who want to experience it.
- Kamiya also said that he believes the recent boom in retro gaming prices, as evidenced by the multiple multi-million dollar deals done this past year, is creating problems for players who just want to play the games. Kamiya argues that this would be less of an issue if the owners of classic IP did more to make those games available on modern systems. Calls the notion that players can't play classic games because they're being floated online for millions of dollars "ridiculous."
There's a new Brothers in Arms game in the works but Gearbox won't show it off just yet
As part of a discussion with the Game Maker's Notebook podcast Gearbox CEO Randy Pitchford outlined that, while a new Brothers in Arms game is in development, lingering memories of Aliens: Colonial Marines' disastrous 2013 release means we won't be seeing it just yet. Pitchford says that one of the reasons for Colonial Marines' critical flop status was the fact that it was announced way too early and set expectations that couldn't be met.
- Pitchford said that "the ink wasn't even dry and they couldn't help themselves, Fox and Sega." Fox in particular, "was so excited, they wanted to let the world know that their licensing business was good." While Sega wanted to show the world that they were "trying to get into bigger AAA stuff and make some real bets." The end result was a game demolished by a premature announcement and unrealistic expectations. The fallout from that failure is apparently still being felt at Gearbox, as Pitchford said he won't be "saying shit" about the new Brothers in Arms "until we have it."