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Daily Briefing: Wednesday 14th July

Ghostwire: Tokyo delayed into next year

Confirmation came earlier this week via the game's official Twitter account. A statement from developer Tango Gameworks reads that, while they want players to be able to "experience the unforgettable version of a haunted Tokyo" present in the game, they also want to protect the health of everyone at the studio and polish things up as much as possible.

Nier Automata's Steam patch launches tomorrow

An update posted to the game's official Steam page confirms that the much-requested and long-awaited patch will release Thursday 15th July, and contain a whole host of upgrades including a stabilised framerate, 4K resolution, and various graphics tweaks. The upgrade was announced back in April following fan complaints that Nier Automata's Xbox Game Pass PC version being vastly superior to the original.

Phil Spencer would like an Xbox studio in India, Africa, or South America

Speaking in a recent interview with The Guardian, the Xbox boss says that it "would actually surprise [him] if that doesn't happen." He said that, considering the wealth of talent available in those parts of the world, he wholeheartedly anticipates seeing more non-traditional game development hubs to begin emerging within the "next 3-5 years."

Google introducing 70% revenue share for Stadia Pro subscription

In yet another increasingly-desperate attempt at relevance, Google have confirmed that their Stadia Pro subscription is getting a new revenue share scheme that will see partnered developers able to earn more money. The scheme is set to launch at the end of the month, whereupon 70% of all monthly revenue generated by active Pro subscriptions will be split between partnered developers according to how many "session days" players have spent in their games. Google say this rather odd system boasts an "industry leading" revenue share.


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