XaiJu
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Photogrammetry pt. 3

Video covering the ZBrush workflow, however when I'm getting into Reality Capture, I'll make another ZBrush video that will also cover some techniques that wasn't used in this video.

I haven't added any chapters to this video yet, I'm super tired, however I promised this video would come up today.

Comments

Take it easy. I really enjoyed these better that hbo

Wow thanks so much for the series! Amazing!!

thanks Johannes, looking forward to the rest! I have been going through the process of scanning, cleaning, retopo and projecting the texture and there are so many variables, software and methods. This is really invaluable info. BTW Unreal had just previewed v5 with insane mesh handling capabilities on top of full dynamic GI giving a further boost for the use of photogrammetry based assets.

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