XaiJu
vizguru
vizguru

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Shooting a seamless wood texture!

New video, not related to any video series.

In this video I shoot a sample of wood planks,  color correcting it using the ColorChecker Passport, and making a completely seamless wood texture and normal map.

I use a randomize UVW script which you can download on the link below, navigate to "scripts". Please not that if you're using FStorm, it now has a "random offset" in the bitmap node, however it cannot flip the texture which is why I still use my script.


https://www.dropbox.com/sh/azc68s37p46o4vd/AABgoMLwdoxXqKn2OZndgIrpa?dl=0

Shooting a seamless wood texture!

Comments

Hi Johannes. I'm new member. Can you please reupload this link. Thanks

pls re-upload

Johannes can you re-upload or update the download link to this content so that Patreon members can access it?

c widd

The trick to evening out the light and darks without affecting the saturation is to convert the image to LAB mode and just selecting the Luminance channel. You can see this effect even more pronounced when applying curves to an RGB image (All RGB channels) vs to the luminance channel when in LAB mode.

David Hopkins

I guess the reason is that I'm not a professional texture artist haha. :D

Think it was about 45. Not sure. Didn't have the best gear but it did the job. :P

thanks johannes. did you shoot at 35mm or larger? like 50mm?

Interesting approach and tips, thank you. I have a question: there’s a reason you don’t linearize the captured wood texture?

This was really helpfull. I always strugle with making my own textures so it's nice to see your approach.


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