Reporting#1
Added 2024-11-10 08:15:28 +0000 UTC

Hey guys. I'm starting to adapt and get used to the progress of working on the game, and this is what I can say after the first week of working in the Blender. Firstly, it is now a pleasure to work on posing a character in a scene, you can fix any part of the character's body in place and it will not move when interacting with other parts. In Daz, this is a big problem that really annoys me, especially when working with the character's legs, and not only. Secondly, I can now do sculpting and character morphing on the spot in a Blender program, without having to use other software such as ZBrush. It has become very easy to edit the cloth grid and correct errors that occur. It takes a lot less time than before. I've probably said this before, but I'll say it again: when working with lighting in a scene, a lot of functionality is now available. For example, if the character's face is looking down in a certain position and it's darkened in the render, you can fix that by adding a new light source that only lights and interacts with the character's face and nothing else, it's pretty cool. There are other advantages, but for now I have highlighted this main one, I will add more in the future. In general it has become more comfortable to work, although of course there are some disadvantages, but I just need time to get used to these features of Blender, after all I used Daz Studio for a very long time and there are other functionalities. I'm currently working on the opening scene and there are spoilers, so I'll just post a little teaser in the discord, but I'll post more as time goes on. Have a good day everyone.PS.
Starting next week, I will try to improve my work efficiency and the numbers should increase, but it is important to keep in mind that rendering takes time.