XaiJu
LudicPen
LudicPen

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Asset - Therianthropy (Ritual)

DESIGN NOTES

Inspiration taken from bkrwm13's post on Reddit.

1st ability: This asset takes the chassis of the Invoke and Lightbearer rituals, taking from the first the imposing cost of enduring damage while taking from the latter the granting of a fixed value of the asset resource.

As opposed to the Invoke asset, I didn't make the Endure Harm move a cost of a weak hit result, but obligatory, in order to balance the fact that...

2nd ability: Inflicting additional harm is appropriate to the nature of the asset. A boon to the Heal move (used in oneself) is in tune with the idea of having expertise in the control of the own body. However, since these two boons are offered in the same ability, and health and harm is such an impactful resource in the system, it is fair to set an exchange rate of -2 morph for 1 harm/health.

This ability also offers the possibility to entirely recover from the negative effects of the ritual and even gain additional health, under the gamble of the Endure Harm and Heal moves, by exchanging -4 morph for +2 additional health, or -6 morph for +3 additional health.

Asset - Therianthropy (Ritual)

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