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bolddunkley
bolddunkley

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The Last of Us Part II, material blending, the SDF of a plane.

New video is live! This time we're doing a deep dive into a fairly simple concept: point-to-plane calculations.

Based on a request I received to explain how this material blending trick works in The Last of Us Part II, I look into both the shader and usability side of tackling this problem.

Thank you very much, and I really hope you enjoy it!

Martin.

P.S. the project files for this video will be uploaded as a Patron-only post very soon!

The Last of Us Part II, material blending, the SDF of a plane.

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