In this tutorial we'll talk through filling a scene with grains (without blowing up your computer). We'll simulate them using Vellum. In the final section we'll talk about instancing workflows with rs proxies to make the scene manageable and fast to render.
Paul Esteves
2023-12-13 15:52:35 +0000 UTCRasmus Kuber
2023-12-13 14:31:14 +0000 UTCPaul Esteves
2023-11-13 09:03:56 +0000 UTCBilly Xtz
2023-11-12 16:01:59 +0000 UTCPaul Esteves
2023-06-21 11:14:44 +0000 UTCPaul Esteves
2023-06-16 07:37:40 +0000 UTCOscar Cravalli
2023-06-15 18:53:27 +0000 UTC