We'll tackle rigging, animating and simulating pre-existing flower assets. I find this is more common than making procedural flowers when doing client work, so, I thought I'd show my workflow for this.
Mica Cruz
2024-03-01 13:07:25 +0000 UTCPaul Esteves
2024-01-22 08:55:42 +0000 UTCBrian Nguyen
2024-01-21 09:15:49 +0000 UTCSebastian Livingston
2023-06-21 13:00:16 +0000 UTCPaul Esteves
2023-06-21 12:36:03 +0000 UTCSebastian Livingston
2023-06-21 11:37:37 +0000 UTC