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Paul Esteves
Paul Esteves

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Pyro Explosion Teaser

In this tutorial series we’ll go through the progression to cover the entire shot. First, we’ll create a smoke simulation using Houdini’s SOP level pyro solver. We’ll talk through using falloffs to affect our smoke. In part 1 we’ll also talk through fonts in Houdini and some tips and tricks to get cleaner meshed fonts. In part 2 we’ll go through setting up our Vellum simulation. Cutting the geometry, welding the points and finally, tearing them apart using the smoke simulation. In part 3 we’ll use the same smoke simulation to advect some particles and attach some geometry to those points to look like confetti. Finally, in part 4 we’ll go through the render and to set up the entire scene for final render.

Pyro Explosion Teaser

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