Procedural beer part B (VIDEO TUTORIAL)
Added 2025-04-06 19:52:45 +0000 UTCAfter dealing with geometry animation, let's tackle the fizz -i think its called like that?
In this example I am gonna use Xparticles and on the next part I am gonna use c4d native particles to compare the two systems.
Comments
Will upload them soon
Thanos Kagkalos
2025-04-25 06:35:54 +0000 UTCHow/where do I access the files?
Daniel Couto
2025-04-24 22:19:29 +0000 UTCthanks hehe proper solution should be "select facing" but maxon has shit the bed with the capsules :)
Thanos Kagkalos
2025-04-08 19:38:02 +0000 UTCI'm glad I joined when I did. While you were setting up the emitter, I thought you might use the Correction deformer to make polygon selections on the procedural model. But then you went for the Projection deformer with offset control, which made it all come together. Bravo!
Marcus Conge
2025-04-08 19:36:28 +0000 UTChey, no as this it the first thing i tried as well even with simpler geo. Besides boolean artifacts and performance issues, changing poly count is a big no-no when it comes to rendering + glass artifacts. Will make sense as I will be breaking down the rendering part.
Thanos Kagkalos
2025-04-08 16:02:29 +0000 UTCHey Thanos, take a look at Insydium's Top Tip Tuesday - Custom Object Ocean (posted today 8th April). This might have worked for the beer too?
Craig Hebditch
2025-04-08 15:59:32 +0000 UTC