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Intro to Vellum (VIDEO TUTORIAL)

After fiddling for months on and off I finally made the decision to push Patreon exclusive content with Houdini along with my typical Cinema4D explorations.

Vellum is a solver in Houdini that unifies cloth/splines/grains/liquid dynamics. Its extremely powerful and it's what I 've been using the last 6 months for any of these types of  simulations. It is what X-particles tries to be but on steroids. Extremely stable, very scalable.

A series dedicated to Cinema4D users is nowhere to be found online therefore I decided to start sharing with you my way of using it and how to efficiently combine it with Cinema4D. User friendly setups from an art director's point of view.

Before watching this, I strongly recommend to watch my free Houdini tutorials in youtube so you have some fundamentals going on. Houdini is unlike any other software, has it's own logic and you will feel much more at home by watching some introductory tutorials first.

Other than that I am very excited to do these types of tutorials and I hope I will pique your interest on diving further with me.

Cu on the dark side of 3D :)

xxx

Intro to Vellum (VIDEO TUTORIAL)

Comments

C4d is an excellent software (if not the best out there imo). It has a lot of the H functionalities in a single button solution with the disadvantage of not exposing the extra control. If you don't master c4d there is no reason to jump into H (unless you wanna go completely into vfx route). C4d is so capable once u are an experienced 3d user. In anything from rigging to dynamics, as long as u understand fundamentals and think around problems (and ofc having access to all the plugins hehe as a lot of its power is there). The whole reason for H in motion imo is if you wanna work in the top shelf studios like mvsm, tendril, fd, etc. The type of experimental design/rnd they do is a product of proceduralism. Eg. there are ADs that kitbash models and ADs that generate stuff therefore a chance to hit on something unique. The second type leads in these studios. In the big scheme of things, If you think about it when a job requires the choreography of a cloth, this is pure vfx work. It is not meant to be done in c4d anyways. It is something that requires a certain expertise in cloth manipulation and forces. So thus for a job like this u need an H artist. The AD's job would be to find the proper angles, shaders, lighting, storytelling etc. Its not a matter of c4d or vellum u know what i mean? H is the best software to finesse things in final production. But an AD's job is not to finesse things. Its great if u can but not necessary. U need to be able to drive the whole mood/design and not to micromanage production. Although a gotcha here: even as an AD u need to be able to deliver somewhat working files while in the past u could just scribble in PS. This is not the case anymore! Knowing both software gives u a huge edge. As u can combine what one software lacks with the other. Every year also, sidefx simplifies things more and more as it understands the need of more AD's working in H and as I do eg. play with vellum to achieve things i cannot in other software. As i ve seen u buddy u have even been doing liquids in H right? Well thats normal to find it overwhelming as liquids is an expertise on its own. A good liquid artist cant do anything else. Same as a good lighting artist. Long story short, its not about day to day imo. Its what u wanna do and where u aim. C4d is more practical but limited, H is endless but technical. C4d is sufficient for 80% of the demands out there, but for that extra kick u defo need H. I am 42 and started H last year, cause I feel the industry is evolving and if i wanna work at the good studios, i need to at least understand what is realistic in terms of timing. I cannot claim eg. that i need 3 days for a sim while others do it in 3 hours. Even if i cant do it, i need to be aware of the tools that can so I can recommend that to production. Goes without saying that if u are rock solid in design, born for it, u dont need H at all :)

Thanos Kagkalos

I'm studing houdini about 2 years now, but still think is not for me hahahaha, i change my strategy, and now I'm focusing only on vellum, I think Houdini for our work day by day is overwhelming, c4d is so practical. What you think? Since i want in the future be a AD too, like you, you thoughts can help me! Thanks man! You and Subframe have the best patreon ever hehehe

Lamek - Visual Artist

thanks so much my friend! Yes lots of H indeed hehe glad u find these useful!

Thanos Kagkalos

Thanos you're the man! Came after a longer period being overrunned with commercial stuff just to find these Houdini gems you planted at your Patreon. These are awesome and very much entertaining at the same time. Keep them coming! Installing Houdini as I write these lines :D

Amar Mulabegovic

its in the plans! i already work with octane there. Although very powerful, not as flexible or intuitive as c4d. But i have prepared already some great showcases

Thanos Kagkalos

it would be great to also show all the rendering and compositing processes in houdini, cheers!

Erich Gordon

hot stuff incoming next month!

Thanos Kagkalos

The best vellum tutorial ever!

Ioritz Hontecillas

Excited as well! I am learning so much myself by trying to teach things in efficient ways!

Thanos Kagkalos

Just one word - Thanks! Teaching Houdini in this way to a C4D user is very helpful - I genuinely can’t wait for your future tutorials!

Hieran Chauhan

I ll keep doing stuff for both and start combining the two to my best knowledge :)

Thanos Kagkalos

Pretty excited about this! Been hoping for more Houdini / C4D

Freefall315

There you go: https://www.youtube.com/motionpunk They also exist in this patreon if you filter "houdini".

Thanos Kagkalos

Cool where are your Houdini ones on YouTube?

Ken Kelleher Kelleher

OK cool this was a nice tutorial, great job !

Peter Hoffmann

Amazing start to Vellum & Houdini, Thank you Thanos!!!

Ayhan Cebe

Very interested in this type of tutorials! Amazing!

Ioritz Hontecillas

Just saw your Facebook post I can def see where that was derived from this little break down it was pretty awesome.. you + houdini are going to be dangerous lol

Spenser Clark

I will break u 100% haha this first tutorial is so messy as I had to explain utility stuff. Fun begins soon! And yes.. you will see how suddenly xp and c4d make no sense when it comes to those types of simulations! Not saying that are easy, but at least 100% stable, predictable and scalable!

Thanos Kagkalos

Will have to rewatch a few times but pretty slick. My initial thoughts.. houdini to me has always seemingly felt like a “solver” tool where I’d import my geometry, collision alembics, and all that jazz and then export back to a respective DCC (or game engine) after. Which is why I’ve been prolonging learning just thinking hey I’m sure cinema or XP will develop their cloth and tools on the next version.. or the next version.. or the next lol and it just hasn’t come. So I guess for me HOUDINI for cloth/vellum/grains etc would be the ideal solving solution. The results don’t lie. I just wish I could import shit and have selections and vertex maps and say make this do this make this do that and Not have a million and one steps along the way. Keep pushing this though I’ll pay more per month if you can break me out of my houdini barrier lol

Spenser Clark

100% I will keep pushing here as well if you wanna tag along :)

Thanos Kagkalos

Tempting to join Houdini Indie for a year and see where it goes

Hoi

thanks! I hope you find these useful. Fun stuff coming very soon!

Thanos Kagkalos

This is perfect! Thank you for doing this

Andrew Penchuk

Rocken Roll!

Niclas Bergman

F yeah! 🔥

adam tracksler


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