Hello and good day!
Tonight we have the full release for...
Priestess Geva suggested by Christoffer
The reimagined High Priestess Geva would look great animated like the previous version.
once again another battler benefitting from the areas of improvement I focused on refining this month as far as my art execution goes!
As usual you can either plug and play her SV sheet into your RPG Maker engines (Or custom built engines formated to accept that sheet format) or you can implement the dragonbones option! I'm looking into ways to automate the implemtnation of the DB/spine option so our users can have more freedom of choosing between the SV sheet option and the DB option!
This complete release features:
4-Direction Map Sprite for the Featured Design, including a variant look reflecting her Eldritch attachments!
Static Battler Design and its full resolution PSD File along 3 resizes!
RPG Maker Animated SV Sheet format battler!
Dragonbones Skeletal animated battler(4 Attack Animations, Taking Damage and Idle) & Static Battler Exports!
Animation source files including the .Spine and .Dragonbones source projects so you can easily modify the rig and create your own animations!
Full Resolution Sliced up PSD file, great fo bringing the design to other formats such as cards, board games and more!
Full resolution Bust Portrait and crop!
6 Item icons for loot drops or equipment implementation and 3 skill Icons, adding more layers of depth to the implementation of this design into your games!


Spine/Dragonbones Basic Rig showcase here
https://www.youtube.com/shorts/zduUoKjlpc0
Bring this character to your projects today!
Dragon DL:
https://aekashics.itch.io/librarium-animated-eldritch-priestess-geva-2025/patreon-access
Minowhisp DL:
Post attachment section!
Slime DL:
Post attachment section!

Aekashics Ramblings
Another Full Release Wrapped Up!
As I mentioned in Michael’s release, we still have two more full release packs to deliver as part of the March content:
Humanoid Knight Artemis — available tomorrow night!
4-pack statics — available by Sunday night!
The sprites I had queued for production this month in the legacy content lot will be pushed to the start of next month and should be ready by Tuesday or Wednesday next week.
Once again, I apologize for these delays. I’ve been actively working to avoid such situations, but I decided to really invest in art training this month and refine areas that have been long-standing challenges. I believe the results speak for themselves in the recent releases you’ve seen — Geva, Michael, and the Blood Reaper!
One major improvement is that the busts have consistently evolved into half-bodies, making them much more versatile for your projects. The pixel art now boasts a uniform style and a level of detail consistency that wasn’t fully unlocked until now. You’ll also notice more daring and dynamic poses and designs, and even the animation quality has stepped up — as seen in Michael and soon in Geva’s upcoming video reels!
All of this is only possible thanks to your patience, support, and interest. I am forever grateful, and I’ll always strive to deliver the best possible assets for our community!
Onward to more Librarium content!
Val
2025-05-27 03:54:42 +0000 UTCTaryo
2025-05-01 18:36:07 +0000 UTC