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OVERVIEW FROM DELTA GREEN: THE ROLE-PLAYING GAME

If you've read the Agent's Handbook, you'll recognize the structure of this text from the Overview section—but its contents are wholly different. Each Overview was meant to place the person reading it—the Agent or the Handler—in the proper mindset for the game.

Agents read no further. 

Handlers come to Delta Green for all kinds of reasons. They like to weave a story, fashion a mystery, or devise some new horror. Whatever the reasons, in the end that creation is never simple, because when all the layers of the investigation are pulled back, more often than not, what is revealed is the stark nothingness of infinity.
    Consider this overview a mandate.
    Delta Green is about the end of humanity.
    You may make it seem to be about other things from time to time. About family. About life. About the things that make us human. It has all these things, but that’s not what it’s about.
    It lies.
    Delta Green is about three people killed in a stand-off in the Mojave desert, bang, bang, bang, and the box that was being passed between them which contained a single ingot of unknown metallic material labeled “SURFACE SAMPLE BUCKET 1”.
    Delta Green is about putting together the string of suicides in NASA personnel and realizing that ER10911 is on a collision course with the Earth 19 months from now. That your mother and father and sister and her sons have 19 months to live. That the world will be scraped clean by fire…unless…
    Delta Green is about an agent, broken and mad with her screaming two-year old strapped in the car seat, speeding away from a burning house where her husband’s corpse cooks—because it wasn’t her husband, it was something else.
    Delta Green is not about love.
    Delta Green is not about a safety.
    Delta Green is not about reason.
    Delta Green is about man’s true place in the universe.
    And that place is nowhere. We are ticks boiling on a mote in a sea of nothing, and we will no more take to the stars than we will cure the ills of humanity. Our existence is a clock winding down, and when the hour strikes, the things which actually exist will sweep us away with an unconscious flick; scouring the globe clean for their limitless—infinite—plans.
    Delta Green is not about stats or weapons or killing the beast. Delta Green is about lying to your players until their Agents realize the real truth. Man was not the first and will not be the last denizen of this world. That the Earth is haunted, and we are not even the ghosts, we are merely their shadows.

    Welcome.

OVERVIEW FROM DELTA GREEN: THE ROLE-PLAYING GAME

Comments

Yes, and the very things we turn to for comfort--our science and ever expanding civilization--are the very things that seal our doom. Our primitive ancestors survived for thousands of years in this haunted world. Our desire to shine a light in every dark corner of the universe ensures that we will not. :)

Thank you.

Aaron Vanek


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