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THE HOLLOW MEN

One of the main threats in the new era of Delta Green will be the Yithians. I have long loved the Lovecraftian beasties, and have expanded upon the original vision in my Delta Green novel DENIED TO THE ENEMY—adding the Motion, and the Hollow Men. Below are the stats for the Hollow Men in the Delta Green RPG.

Their minds have raced through the corridors of time, flung into creatures malign, indifferent and struggling, to steward and shape a future they might escape to, when the dreadful Flying Polyps overwhelm their prehistoric civilization.
    This is the ceaseless task of the Great Race of Yith. The timeline is a precarious tower of choices which is forever toppling, and requires thousands, hundreds of thousands, millions of corrections to keep it on track to the Coleopterous future they conspire to flee to when the time comes. The human epoch is a blip in the midst of the vast timeline the Yithians police, but humans offer a ready vessel for the vast and cool intellects of the Race. In the modern world they dance, making certain events unfold as they must to ensure their future, while some not fully understood force seems to operate agains them, undoing their work as quickly as they can complete it.
    The Great Race has long seeded the modern era with human servants—temporal coolies if you will—called the Motion. These people, to whom the Great Race has revealed but a fraction of their power and plans, have lost themselves in supplication to the powers beyond.
    Occasionally, a Great Race Agent will be flung forward to the human epoch, to occupy a mind and carry out the inscrutable plans of the creatures. The incalculable minds of the Great Race cannot fit in the human vessel. Invariably some data is lost in the transfer. Great Race Agents inflict a debilitating and serious damage on their minds every time they enter a vessel with limited intellect. Still, those who return to the prehistoric time of the Race are repaired with their technology.
    Sometimes, however, there are fatal mistakes: huge copy errors in the transfer, due to temporal disturbances, sun spots and worse. In these instances, more often than not, the human the Yithian was traveling into is wiped clean like a slate, and the Yithian is lost in the corridors of time. But sometimes, a portion of the alien consciousness is slammed into the human and the Yithian perishes in the transfer, leaving behind fragments of inhuman knowledge in a severely damaged human mind. 
    These are the Hollow Men.
    The Hollow Men have access to limited knowledge of the future (for invariably, the Yithian agent must have studied the nearby timeline) and access to the science and technology of the Yithians. They can create lightning guns, time gates and more. This knowledge is imperfect, as is the drive to use it. The Hollow Men are creatures set on an imperative with no clear goal—the need to complete a task consumes them, but due to the copy error, they have no idea what that task may be. 
    Sometimes they are drawn to one another—particularly if multiple Yithian agents were to coordinate in the human epoch—to pool their efforts.
    They tend to be attracted to profound events, elections, historical inventions, wars, in the hopes they might discover their purpose. To the outside world, they appear as lone madmen who have slipped a mental track, and have become obsessed with a single world event or person.
    They are hunted by the Motion, and the Yithian agents, and represent some of the gravest threats to the timeline that exist. Their power and influence is so great, they have "destroyed" the forward progress of the Yithian's chosen path through time many, many times.

STR 11, CON 11, DEX 11, INT 20, POW 14
HP 11, WP 14

SKILLS
Alertness 5%*, Anthropology or Archaeology or History at 40%, Computer Science 80%, Drive 30%, Foreign Language (Random Human Language) 99%, Heavy Machinery or Heavy Weapons or Demolitions at 70%, HUMINT 1%*, Science (Random Science 1) 99%, Science (Random Science 2) 99%, Unnatural 75%.

*These skills are lower than average human skills because the Hollow Men have a poor understanding of human cultural norms.

Almost Human
At first glance, except for their lack of affect, Hollow Men appear human—because, biologically at least, they are human. Only their minds (and the devices they can create) could be said to be Unnatural.

Fragmented Unnatural Knowledge
Fragments of Unnatural knowledge remain in the Hollow Man’s mind. This might allow a Hollow Man to locate an ancient Yithian site in modern day Australia, translate an ancient text rendered in an untranslated Aklo dialect, or operate technology created by a non-human intelligence.

Inhuman Technology
The Hollow Men remain centuries ahead of human science, even in the their confused state. Any Hollow Man with ready access to modern materials and technology and a few minutes can fashion a weapon that can inflict 4D6 HPs damage (or a 10% Lethality rating and one use).

Without Emotion
Hollow Men are immune to fear and other SAN effects. As such, they cannot be suppressed or lose SAN (treat as SAN 0).

THE HOLLOW MEN

Comments

Hey Ben, find the PDF available as a download above. Thanks!

Dennis Detwiller

Oh yes. forgot to say. Welcome back to the great white north. Hope your extended stay down south hasn't corrupted you (in the wrong way) too much. :)

Ben W Bell

Hey Ben. Working on it. We're in the midst of moving to Canada over the last five days. My computer is still packed. Soon!

Dennis Detwiller

Oh man, my mind is racing (through time!) with the stuff I could do with these fellas.


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