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THE MIRONOV DEVICE

Those touching the cube reported odd sensations of floating and day-dreaming, and access to it was rapidly restricted. Tests were made. Artists. Musicians. Mathematicians. It was Mironov who discovered the "directed calculation" of the device. His report on the box remained the most incisive to date.

The box, it seemed, allowed a person touching it to "imagine" math, which could then live on in the device even after contact was lost, spinning, calculating and changing. Furthermore, it allowed this simulationto be "seen" by the operator, and somehow, understood, even when the figures became staggering. Eyes closed, touching the metal, worlds of math that lived on their own, tumbling into existence as colors, shapes, sounds would form, inside the box.

-Contingencies (1984), Dennis Detwiller


This odd, 196.6 kilogram,  .2 meter by .2 meter cube of a seamless, unknown grey metal was recovered by the Soviet Union sometime in 1948. The limited files which still exist on its origin place it with a COMINTERN agent called Kipling who ferried it to Soviet submarine from an unknown recovery point "somewhere in the middle of the continent". 

The jumbled report from Kipling claimed the device had been in the possession of three American agents (dead), that it had come from an undisclosed "library in the desert", and oddly, that it pre-dated the dinosaurs. 

In 1951, it was given to Dr. Igor Mironov, for whom it was named, and who deduced its alien purpose. Touching the metal with bare skin and closing one's eyes was enough to activate it. The device boosted the mathematical abilities of the user, and projected those maths and simulations out in an internal illusion which filled the "daydream" perception of the subject. One might imagine the math behind the flow of liquids in a pressurized tube for instance, and instantly "see" the tube fail when the math indicated the pressure was too great. It created a perfect, physical simulation of the world within the mind of the lone operator, dependent on the mathematical ability of the user. 

These simulations can be set to "run" even when someone is not present (as long as another individual does not touch the device). Subjects have reported the illusion of vast amounts of time passing within the "box" when touching it. When the device is active, it emits a very slight humming noise in an unknown manner. 

Mironov used it to make startling breakthroughs in rocket technology, overcoming several severe problems in the first Soviet ballistic missiles. Eight months later, after multiple breakthroughs, Mironov poisoned his wife and three children with rat poison, murdered four seemingly random people, and then jumped in front of a train. 

The device was moved to GRU-SV8's "Black Museum" facility, and there, sat for years, unattended. In 1984, the device was cleared for use, and given to Dr. Arkady Egorov, a computer scientist and mathematician tasked with using it to accelerate Soviet research into space and computer technology. Egorov worked with the device for a short time, and then, after some modest successes, seemed to suffer a psychotic break, locking himself in the "Black Museum" and using the device for unknown purposes. Egorov was gunned down by SV8 troops when they finally gained access to the lab. 


GAME ASPECTS OF THE MIRONOV DEVICE

THE MIRONOV DEVICE

Comments

Mostly because the Mirinov is supposed to be a campaign element, not the campaign itself (though I suppose it could be). In my experience running stuff like this (say the Courtis equation for example) it's best to keep it mechanically simple. But be sure to let me know if you expand it.

Dennis Detwiller

Like you look at (or consider) your Bonds and all you see are the riots of diseases their bodies are potentially prey to or the fluctuating flood of violent deaths they are potentially prone too. Or a hint at what living with the PC as the PC goes insane does to the Bond?

Chris Huth

Why a luck roll to remove the player control? Why not just have the GM explain the reasons behind flipping out and killing people to the player? (Maybe a chart to randomly determine all the shitty things culminating in a shitty death that happen to your loved ones in the future?)

Chris Huth


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