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Librarium Dragonbones Megapack I

Hey everyone!

A very special release today! and one I have been telling you guys about for a while now, the first Librarium Dragonbones Megapack! featuring several monsters which were previously only available in their static form!

https://www.youtube.com/watch?v=F_HPfkOOVlY

Yanfly has put together a nice video here finally explaining what Dragonbones is all about, and showcasing some of these battlers in action!

A huge shoutout to SwiftIllusion who made a fantastic job animating the slimes! 

Please look forward to the next Librarium releases! 

http://www.akashics.moe/uncategorized/librarium-dragonbones-animated-megapack/

Librarium Dragonbones Megapack I

Comments

Yeah we will still see static battlers! they will be part of the Librarium extra series! For instance this month I have planned to release a set of 3 static elves for the first update cycle! At the same time I will also be animating the older librarium monsters. Thing is creating statics doesnt exclude them from animating older releases, so there's no reason to stop releasing them! I estimate little over half of older Librarium content will be animated within the next 3-4 months.

Ækashics

I have a question .. I use quite a lot of your battlers. Are you going to focus on making new static battlers or on expanding the library of dragon bones assets? I only ask because something I don't want to do with my game is to have lots of static battlers and only a few animated ones. So If the dragon-bones library is going to expand quickly I might adopt it. However if not I will probably just stick to static battlers.

CrazyChameleon

Thank you!

Ækashics

ok!

Ækashics

I am checking again, i'll edit this in a little while.

Simply awesome

hmm. Maybe if I can take a look at your project I can sort of figure out what's going! Did you follow all the steps on the installation pack? <a href="http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/" rel="nofollow noopener" target="_blank">http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/</a>#more-5809 I asked yanfly and he said the reason for that specific error message is because of missing a step(not sure which) in the installation package

Ækashics

I'm creating a game with these, you are amazing at what you do!

I tried only using the required plugins 4 plugins only. Same error however. As long as I turn ON "KELYEP_DragonBones" I get this error when running my game. That is again, without used resources. I'm stuck. I don't understand what I am missing.

hmmm. That is quite something strange! did you try turning off other plugins as well?

Ækashics

Interesting. When I turn it on, I can't launch my game. Not even using any of the animations yet. I get this black-screen error, "uncaught referenceerror dragonbones is not defined". I have no clue what to do.

nope! you can add this plugin and battlers to existing projects without issue

Ækashics

Do you need to start a new project to be able to run this?

A very lively contribution to RPG makers, thank you very much.

Alejandro SQ

Awesome to you all good job SwiftIllusion for helping out on the slimes. They look great. The whole thing does.

Darkstarmatryx

Aweeeesomeee!!

Sarah R.


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