Xenospermia Update 1/21/24
Added 2024-01-22 13:51:38 +0000 UTChttps://flagcatcher.itch.io/xeno-test
pass: test
(This version has the cheats)
I've also updated the Discord server I had for my stuff!
I post all minute-by-minute updates there but you'll need to be verified as a patreon/substar user (message me) if you want past the 'airlock'
All changes:
Fixed artifacting / little white pixels on t4r4 arm / ear (sorry). New sprite + changed link in code
In tutorial: Now properly gives the 'Pissed' feedback from getting slapped (T4R4's first attack on the player)
Added PsiSick (Similar to PsiBleed but inflicts Bio damage and randomly inflicts Sick/Weak/Tired)
Added PsiLight (Similar to PsiPyro but radiant based, inflicts Glowed/Blinded)
Fixed text for Revive
Added EKGBoost (Increases revive healing from 1/8th max hp to 1/4th)
Implemented HealSpray (base 15 hp, rises up to 4x with Tech skill, +1 turn cooldown per healed target, AOE-style heal)
Fixed BetterAid's HP heal cap (despite better aid increasing hp% healed, it was still hard-capped at 75 like base First Aid, cap is increased to 100 via Better Aid which is in line with the 25% -> 33% of max HP heal)
Slight buff to PsiWall - +1 duration on self when focused. Also fixed self-duration to be in line with other AoE effects (painkiller, cryo/pyroshot) (+1 turn)
Added Stimpack - Single target buff, improves reaction/accuracy/evasion
Added vaccinated status (-25% bio damage and infected/irradiated/poisoned/sickened immunity)
Added vaccine (single target ability that adds vaccinated)
Added Gelled (Grants immunity to most of the minor statuses ie charged discharged chilled warmed ignited melted iced etc.)
Added MiraGel ability - Target all allies to remove warmed charged discharged chilled etc., or 1 target to do that and also grant Gelled as proactive immunity
Added PsiJolt (electric-themed psionic attack)
Rejiggered and reorganized sprite work, will prepare to go forward with pose/anim standardization (POSTPONED FOR NOW)
Fixed pricing typo under Dryad shop
Rejiggered shop prices and caughtfish/berryjuice bond gains
Added ToxicJavelin and ways to craft
Added FishJerky (Bait for Slimebeasts)
Added Bug Chel. All I had to do was create a Bugged status effect. Then chel's sprite set recognizes being bugged and changes the sprite displayed accordingly. The action menu recognizes being Bugged and redirects to the ai for buggy Chel. The AI for buggy chel is mostly modified existing bug moves.
Fixed an issue that caused quadslash and other multi-hit moves to cause a small error if they overkilled a target (basically they tried to hit non-existing targets)
Fixed an interaction with Bugged form and confusion
Looks fixed now. Basically an issue with the atkoverride module not being disabled for monster PCs
I've added the final ability to ant chel, which is Rebirth. I'll write up the text for it (and the transformation into an ant!) but the idea is she can reform allies by hatching them out of eggs (revive + cleanse buffs). For most allies this is just 1 HP, but for ants this restores all HP
After some tweaking this ability can target digested victims and recreate them
Semi-reactives (Spiked and Laced) now proc before all the reductions (buff to Spiked)
Redid the way the ant-chel sprite is displayed, just making the module redirect to another module while bugg'd.
Everything now works correctly, with as little lines as I could manage 🤔 Doing it this way can also let me add in any other effects that change the sprite temporarily (such as a transformed status). While also solely linked to the status effect so no issues with a changed sprite carrying over
Changed spiked buff: 33% damage reduction then redirect to attacker to -> 50% thorns damage (counter damage to attacker)
Fixed pollen dryad's size (Was previously lazy and used vine dryad's size, now gave it its own proper slightly larger size)
New item: SparkleWater (50% chance to clear 1 random debuff)
Fixed scout/zeni’s AI when fought in the training room (was missing an ultimate)
Finished all reformation text for ant chel rebirth (So the ant form is done now)
Fixed an issue that caused the bestiary to crash if ant-chel or the protogen are in it. It was because loading them also loaded IN and OUT all the equipment at the same time, which was too much to dump at once
Rebalanced RecoveryItm -> Now no longer self-heals for 10 HP if already bandaged. (nerfed)
Added RecoveryItm to ant-chel, it can thus be learned from the monster version
RecoveryItm now only uses weakest Gauze if used by a monster (but no longer depletes your own stocks)
Rebirth (antchel) now has a 3 turn cooldown (annoying otherwise lol)
Redirects like bodyguarding can no longer redirect a vored victim's attack (seeing as that makes no sense)
Separate targeting modules for enemy healing abilities that can target vored targets (psionics) vs ones that can't (items). Same for abilities that can revive digested vs only those who aren't digested
Tweaked/fixed ReactiveEat - Will set duration to -2, which will skip what would otherwise be churn damage as part of the reaction on the same turn that it procs.
Clone stuff ->
Old formula: Cost to clone = Potential x 1
Thus 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
->
New formula: Cost to clone = (Potential ^ 2) - Potential
Thus 0, 2, 6, 12, 20, 30, 42, 56, 72, 90
Samantha stats now scale to Chel's (at time of encounter)
I felt like some buffs were kinda 'whatever' since they weren't very visible and there's a bunch going on, so I've at least added a visual for acidproofed/shockproofed/etc.
They are different colors of course and having multiple tends towards converging onto white
I've also added some colors to various buffs like charmed, scared, etc.
Fixed oversight that caused Pollen Dryad's female self-heal (Fertilize) to heal a lot less.
Fixed Pollen Dryad sprite size (was about 25% too small)
Been adding some stuff! Added BerryWine item (+bond with dryads)
Added item names to bestiary entries
Scan now shows item drops
I've fully added/written the alternate plant form now!
Enemies no longer 'move forward' if grasped/immobilized
Added a slice projectile for atk blade & double cut
Added a different slice projectile for atk queen & quad slash
Added a rock projectile for atk throw and psi throw
Gave various visuals to different abilities like Psidark etc.