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Slime Dungeon Update for 5/29/2022

https://flagcatcher.itch.io/slime-proto

Password: diana


Attack anims are reset each time they play. What that means is the full anim always plays correctly, from the beginning, instead of occasionally playing starting from halfway into the animation. This also means the enemy's hurt-flash should play at the right frame of the party member's attack.

Beth's sprite now slashes twice if she attacks twice, and thrice if she attacks more than twice (to clarify, when it says "ENEMY took X damage Y times." Diana now shoots/slashes twice if she scores more than 2 hits in one attack.

The Horse's sprites are chilling in the code but not really used right now, going to ponder how to use her later.

Gave Horse a block animation.

Beth's spell attack anim has been changed. (Now has glowing green fire in spare hand)

Added a Diana scene with Blackbird. (1.6k words long)

Diana can now get Horny in the room full of frisky potions.


Sorry for the wait. I've revised my processes a little, things should come out a lil faster now. Also, I shall be spotlighting the Blackbird quest-line thingy so expect that soon.


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