XaiJu
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Added some sound effects (Other changes and poll included)

Playable here

https://flagcatcher.itch.io/slime-proto


Sprites should 'flash' hit correctly now, and self-targets by enemies no longer register as 'hits' on allied sprites (purely cosmetic change).

AOE now makes all allied targets flash correctly. Slight change to damage system. Wipes clean last damage dealt, etc. when an attack's over. This will facilitate a sound-effect system that will check damage dealt to see whether it's a miss or not

Added some sounds to some fights. Not all fights have sounds, will clean that up later.

Repeated minor cleanups and a little sound mixing to make sure music doesn't drown effects.

In the future I may let enemies have their unique sound effects, well, feel free to give me any feedback on that here

https://www.strawpoll.me/45965756

Because I must state, the game is currently like 4mb, and many sounds are like 100 kb, so each sound represents a 2.5/3% increase to file size, so it's a little bit hmmm.


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