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General Updates

Bugs

Resist now properly breaks/reduces Enthrall

Enthrall now wears off on its own.

Fixed glitch that tried to give 'molecules' instead of nucleus

Fixed oversight that causes 'Resist'ing the Outsider to display the wrong text.

Fixed zombie interactions in battle. Now shows proper 'reversed healing' text and can proc reverse healing even if target is max HP (say in battle).


Balance

Stone Collar can only be gained by crafting Iron Collar with Nucleus

Can't proc Bandit Blade/Silent Saber debuff using bow attacks now

Seduce requires Horny/Bimbo instead of Slimeter at 25%

Enthrall's 'Use item on enemy' will now pick either Potion or Potion+ depending on which has more stock. This should keep it relevant/costly even if you have a buncha Potion+.

Surrender is now available when Enthralled too. Not just Charmed.

Reasoning: Well, as you know there are missable endings. So sometimes you may want to lose the fight ASAP, so as to get it over with. Charm's surrender feature lets you insta-lose. And considering you can get Charm status outside of battle with a certain potion, you can intentionally drink the potion before every fight you want to lose. So, it made no sense to not be able to also 'surrender' when Enthralled since that's basically Super-charm. And the possibility of misclicking it is cruel, but adds to the danger of the status.


Sprites/CSS

Zombie now colors sprites darker.

Sleep now stops the sprite from moving like other disables

Regen now turns ya yellow!

Shine now increases sprite brightness

Jelly and Berserk should change sprite colors now.

Haste and Slow now affect sprite's IDLE animation speed.


Content

There's now a Ghost Goo fight but I will write up proper battle text later. It's quite a tough one, so IDK maybe will be a miniboss/hidden fight when Part 2 comes out. It uses the already-existing Ghost Goo Ending.

The guide has been updated. It should include all relevant details now.


These changes are live in the prototype.


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