General Slime Dungeon Updates
Added 2022-02-02 01:21:15 +0000 UTCWhile Melting and Blobbed were already chilling in the code, I have fine-tuned their details (both were a little buggy ui-wise) and have properly implemented them as a rare debuff in one fight, maybe more. It took like 5 mins but now, Blobbed changes your sprite to... A blue slime's. How cute! It's a very severe debuff and there's no cure out there yet. Have fun.
Diana now switches to 'ranged mode' when Flying or Floating, as well as while Backline.
AOE attacks now trigger revenge. This will surely be a Bad Time.
Most enemies, being slimes, are now immune to Blob. I figured it makes sense and was concerned a guaranteed kill via melting -> blob would be troublesome.
Big thanks to TheCliche for the following feedback
Rubber/curse bounce/splash based on damage * hits not just base damage.
Being blobbed now maximizes slimeter.
Turn pink when bimboified. Also have some perma-bimbo effect in-game, more to be revealed.
Added Liminal state. This makes you into a goo-girl. I am seeing how to tie this to slimeter but, should you enter this state, you get 3 things:
Inherent Bounce. So redirect 25% of physical damage taken to the enemy.
Elemental immunity based on char. So Beth gets Earth/Shock immunity, Diana gets Fire.
Inherent Eat. No need for items or anything, you can nom for free.
Which reminds me, I should make some proper unique text for voring certain enemies, yes. At the very least a paragraph or two per encounter or something, wouldn't be too painful.
Right now only in the beginning Blue Slime fight but seems to work fine, will be pasted onto other fights later. Next time I upload, it will be included in cheats, etc. etc.