XaiJu
VFXArabia
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Houdini edge selection to curve

In 3ds max it's a matter of hitting a button, well not in Houdini it had to be difficult, but dont forget that it's procedural so if you mesh is deforming you'll get a deforming line as well ;)

One thing to mention is that this method might produce overlapping curves, so just add a delete sop to clean it out.

Houdini edge selection to curve

Comments

Thanx Paweł for enriching the topic ❤️️

You can also do: - group - convert line - delete not groupped - polypath

OMG, it's called "edgegroup_to_curve", I should explore those tools even further. Thanx for the tip :)

there's an SideFX labs node to do that too :)

José Molfino


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