Bricker SOP [Parallel]
Added 2021-08-01 21:00:04 +0000 UTCDivide the polygon into a mesh-like series of polygons. This aids in surface deformation operations.
The advantage of this operator over the standard Divide SOP is that this operator runs in parallel utilizing all available CPU cores to speed up the performance significantly.
I have used this operator on multiple large scale destruction movies and it reduced cook times for adding extra detail significantly.
Just compiling the network is not enough though, as the 3d slicing grids won't be aligned with each other.
There is something in the Divide SOP code that causes this issue, so the only workaround I found is to make sure each piece have the same bbox min before any slicing occurs and then delete this extra point after. Then it works perfectly.
https://www.dropbox.com/s/8jmuvb1e4tbt9m4/Bricker_SOP_Animatrix.otl?dl=1