XaiJu
VFXArabia
VFXArabia

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Houdini Remesh by attribute

Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well I got you covered you can easily do that using the @targetmeshsize attribute that is read by the remesh node to define the  edge length.

Houdini Remesh by attribute

Comments

Glad it helped :)

Wow, thx! It wil be useful literally right now in a project :D _ Alvaro

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