I came across two situation that urged me to find a way to combine or let's say flatten vdbs so instead of having multiple densities (in case you used a simple merge node) you will end up with only one, and those situations are:
- If you are using the Houdini Cloud Lighting Baker tool I created earlier, so if you have a couple of clouds that you merged and wanna bake the light on to them, only the first one will store the color data.
- Another important use of this technique is when you are exporting VDBs to be used with vray volume grid again only one density will be loaded.
I wrote a slightly more detailed blog about it with some pics that will help you understand it better here...
Particle Skull
2018-09-11 11:55:19 +0000 UTC