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[VEX] Camera Based Point Cloud Occlusion With Variable Radius [Scene]

How to delete points from a camera view using occlusion in a point cloud with variable radius, without instancing actual geometry.

Because of the perspective distortion, it might look like there are overlapping points but I added a planar camera projection preview mode that shows that no point is actually overlapping. 

Based on a question on the Sidefx forum.

https://www.dropbox.com/s/jymzyq6taln5s1a/pcloud_occlusion.hip?dl=1

[VEX] Camera Based Point Cloud Occlusion With Variable Radius [Scene]

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