Hi guys,
1.29 is finally here! I definitely took my time to complete it but I think it was worth the wait. At the end of January it simply was not ready, while now probably it has become an interesting alternative to the last versions.
One thing is for sure, the girl now is even more capable of entertaining you!
Let's start discover!
An important notice before going on
I recently created a doc as a collection of faqs about the engine.
Please remember to check it out if you need any clarification about Simulation behaviour and the plugin overall.
More sections will be added as soon as possible.
Here' the link: Regolo Engine doc
The video
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
Simulation8
new features
UI
misc
fixes
current known bugs
As always, if you notice something that is not working fine please let me know and I will try to fix it asap. As you witnessed, old stuff breaks up a lot when you modify constantly the same behaviour again and again.
You can control your stance, your balance...
So I got a blinding flash on the road to Damascus and decided to try a new approach to movement, balance and interaction. I wanted to try something midway between the walk and exploration, focused on self pleasure and caressing.
So far exploration happened touching the environment and following its shapes. This time instead I wanted to use the walking perception system to predict shapes and adapt to them, even vertically.
This adaptation in my mind had to be very fluid, with a stance able to dynamically change, like a "simulation" version of the mix@kneeling but more evolved, not only at floor but even against steps and furniture, in every part of the house.
Moreover I wanted it to be easy to enjoy, that the girl was prone to be pushed and pulled and that it was easy to have fun with her in the ways we know.
I think result is good, and allows different outcomes compared to the past experiences. The video is good at showing this.
My opinion is that the perfect experience should be somehow a fusion of the different models we saw so far in the simulation mode, in regards to exploration and interaction.
This one has still limits and needs to be worked on, but I think it can be really improved and merged with previous approaches to get closer to a definitive concept.
Probably I will try this out in the next release.
Ah, I forgot, this new stance is called pleasure mode (for now). Why? Read here below 😁 .
Ahh. Self-improvement is masturbation
Well, it was definitely missing. The self masturbation. A very old friend of the engine that lately gave way to the other forms of interaction.
This is because the old way was really bad at adapting to stance change, and we know that in Simulation mode the girl moves all the time. Now instead she is able to accommodate her stance while masturbating, and she can do it convincingly even while adapting to the environment.
Caressing herself also got some love and hands movement/orientation has been improved.
For now this happens only during the new pleasure mode, but if you read the previous paragraph you know it will eventually be available anytime (or better, any mode will be integrated with this one).
But how to trigger this pleasure mode?
Easiest way is to choose lewd in the animaSim menu. She will start touching herself after a while and the phrase "Touching me" should appear on the dialog box (well, sometimes she switches to exploring the boy if she touches him first and some random stuff aligns, but ok, in that case just select standard preset and she will stop exploration).
Please note that "romantic" preset doesn't trigger it (because lewdness is not so high in there). Keep in mind that "lewd" and "romantic" trigger different approaches of the girl towards the boy, because the traits setting is different.
Anyway, as I said the driver is obviously the lewdness. In general, if it's high (0.8+) the girl could want to touch herself even if not interacting with the boy, regardless where she is.
When she enters pleasure mode you could see her enjoy herself on the steps, writhe on the ground, slither on a wall and recline on a bench, all of these in a seamless way.
You can also force the girl to change stance or position. You can grab or push her head, pulling her hands or push her body. Now it's a lot easier to push and caress her, so it should be also more fun.
The boy can try to approach the girl as he wishes. she will react depending on position, stance and disposition. Even if now she is a lot better at it, she can obviously not only masturbate but she can quite use any of the already known interaction: kiss, handjob, blowjob, titjob, cowgirl and doggy style.
Some of them work better that others (example: titjob is a mess here) and there is still something to fix though.
This box just says "miscellaneous." Is it bedroom or kitchen miscellaneous?
A lot of scattered changes in here that improve quality of life or stuff in general. Time to mention them.
First of all, an addition that I'm sure will make you happy. Now it's possible to make the girl ui following the screen. Basically it is locked on the position you like, so no more micro adjustments and continuous mouse drags. Personally I love it so much!
In order to enable it you just cycle the dock left mini button till the "=" symbol appears. When it shows up the girl ui keeps the same position relative to the screen.
If you want to change it (because you don't see a button or you have expanded it) just cycle the dock righ mini button to undock it (red color x symbol) and dock it again (green color ^ symbol).
Nice. Now let's speak about dancing.
As you noticed I sponsored a lot the last dancing skill. I found it really fun and improving it is really satisfying. Now there are once again available all the dance styles.
Girl can climb steps as she likes (even if climbing down sometimes can be painful 😖 ), has a nice new hands movements, and can be driven by hands without feet hassles.
For sure there are styles more appealing than others, but the dancing overall is more enjoyable, I would say.
Here's another addition that will help not throwing the display against the wall. Now you can make the boy laying using a girl ui button ("Laying") above the other boy related ones.
Boy will immediately lay on the floor and if you have the head high enough it should prevent any bad twist of the torso. It's not perfect but it prevented me many headaches 🤗 .
Also worth of note that the floor is the one the boy is on in that specific moment. So if the boy climbed a table, for example, when you will lay down using the ui he will lay down on the table, not on the base floor.
Obviously be sure there's enough horizontal space in order to do that in a safe way.
Then here's another interesting feature that I must admit I didn't test so much 😝 . The random animaSim preset. Basically every time it's select it shuffles the girl traits in a random fashion. I sincerely still don't know what can come out of it, but if you love the unknown (and have good patience) this is the feature for you.
More. The dialog box now has a nice typewriting effect. Pure cosmetics but I love it. It could be because it gives it an rpg style, or because the slow appearance creates more suspance, anyway it's cool, so if you have nothing against it I would keep it.
Ah, probably you noticed in 1.28 a lot of dialog box loops and some wrong messages. They should be gone now.
Lastly, you can set lock of stamina and disposition since the beginning using the config file. This was a long due as well.
How to use it
Regolo Engine 1.28 has been built and tested on VaM 1.20.77.9. For detailed instructions on how to install it, use it and learn in depth about it please refer to the official doc:
In the end
Ok, we made it. This one really kept me on toes. The delay, the new features that didn't work together, a mess. The result is nice though, so I can't complain too much.
I nevertheless confirmed my fear about not having a fixed release schema. Better stick with it :) . In this regard I would love to promise you a 1.30 February release to get on track with the end of the month release. I have already nice ideas, so I will try, but I'm not going to guarantee it since we're already at 13 and February is not exactly the longest month of the year 😂 .
Anyway, see you in few weeks for sure, have fun and take care!
RegoloVR