Hi guys,
1.28 is here and brings some cool stuff.
A lot of work has been done to make it more fun and usable, along with some new nice features.
Let's go!
An important notice before going on
I recently created a doc as a collection of faqs about the engine.
Please remember to check it out if you need any clarification about Simulation behaviour and the plugin overall.
More sections will be added as soon as possible.
Here' the link: Regolo Engine doc
The video
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
Simulation7
new features
UI
misc
fixes
current known bugs
And the scenery has definitely improved
While making the 1.28 I realized there is really a ton of work to be done to make the engine more usable, clean and in general more fun to use. I nevertheless started with this release to begin the work and hopefully make things better progressively.
AnimaSim system goes in this direction and makes easy to enable one specific girl's behaviour that otherwise should have been enabled tweaking the girl's stats. So for example the new submissive mode introduced in 1.27, a bit tricky to setup, needs just a mouse click now.
You can choose between the following presets:
Selecting manual you can expand further the girl ui to access the girl traits and tweak the current values.
This way you can enjoy better the Simulation mode but you don't have to know previously how to set the traits. Also, making the traits to appear only in manual mode, girl ui has become much clearer.
Anyway it has some limits so far. For example if you select lewd she will stop exploring environment as well, and I wouldn't expect this. Or in Romantic and Lewd she can reach the boy only if he is in front of her (this is a bug). So still some work to do on it. A good start though.
Girl-ui has become a lot better in this release, not only regarding the girl's traits. The music subfolders for example appear only when the girl starts dancing, freeing a lot of space. Or "cum by head grab" now appears only increasing the visibility level.
Even the clock got some improvement, since you can lock it directly at day (12pm) or night (12am) (beside lock at current time) from the girl-ui config section.
I'm very happy the contextual superpowers of the girl ui are finally explited properly 😊 .
The dialog box with the girl's actions or intentions also helps the user to understand the scene better and reacts consequently. Also it increases the involvement and opens to some experiment I wanted to do regarding the girl's ability to "speak". I received a suggestion in this sense by PM (thanks!) and it felt a good way to move towards new means of communication.
The dialog box can also be moved in the girl-ui in case or be hidden using the girl-ui config section (">>").
I will surely expand this new feature.
Finally, a lot of bugs and imperfections have been solved in 1.28, in particular on walking. You will notice legs move better during standard walking and in particular avoiding an obstacle after having hit it.
She can also run driven by the hand if you pull long enough.
Initiate vertical takeoff!
Verticality is for sure the keyword of this release. The girl definitively favors the higher places here 😁 .
First thing that has been implemented (or completed I should say) is the ability to climb steps, that now works on a lot of different scenarios. The girl in fact can climb stairs, climb tall furniture, stays up there, go down and even dance while up there.
This happens seamlessly and finally maintaining the proper foot inclination. Its still far from perfect since sometimes she gets stuck but normally it's easy to help her driving her by hand.
Please consider that for now she will climb completely only while driven by hand or dancing (or even going backwards sometimes), otherwise will still try to avoid the step as an obstacle. In the next release I will manage this cases.
So the girl is able to climb steps and furniture while dancing. I had a lot of fun testing this. Unfortunately I was able to enable only two styles for this (along with the improved dynamism from previous release). So unfortunately I had to disable the previous ones since they were not ready for the new feature.
If you want to enjoy then again for now use 1.27, I will enable all of them in next release.
Dancing works a bit better in general now, even collisions are managed better and you can even drive the girl through hands (but it's an early version that makes the legs always twine)
Better late than never
Interactions while climbing are here, hurray!
Finally I found time (and stomach) to review all the climbing system and add the interactions with the boy. I must confess, testing was simply unbearable 😆 . I'm happy it finally found somehow a form, even if there are still some issues.
Anyway, since I introduced the new anima presets in the girl-ui, just select "climber" and wait for the girl to try go over some piece of furniture. Then, as for the standard interactions, you can touch her till she stops or directly increase her disposition manually.
When she is interacting, as usual, you can approach her and see what happens, depending on your stance, her position and her disposition. For example she could kiss you, or touch you, or touch herself, or do an handjob, a titjob, a blowjob, and even do a doggy style. She can easily adapt to your stance, even the laying one.
I wanted to add cowgirl too but honestly it is hard to set up so I will skip it for this release.
You can drive her using her hands if you want to change her position, or you can use the girl-ui button (or the gesture) "come here" to have her coming to you (more or less).
There are still a lot of imperfection and for sure she has a lot less stability respect the standard exploration and interaction. For example she often goes too far towards the boundaries of the platform and sometimes starts turning without reason. So for sure it still needs a tweak or two. I will keep on improving it till it can be considered stable enough.
How to use it
Regolo Engine 1.28 has been built and tested on VaM 1.20.77.9. For detailed instructions on how to install it, use it and learn in depth about it please refer to the official doc:
In the end
2021 and 1.28 end today so I say goodbye to both of them, I will use their teachings to build something good in the coming year. 1.29 will be here in January, so I can start right away 😁 .
Happy new year 🎉🎉🎉 !
RegoloVR