Hi guys, welcome to the Regolo Engine 1.27!
While working on the "stable build" I had in mind for this month I realized there were still many things left out. And you know, one thing led to another and here we are, with a good old release full of new stuff.
Let's check what's inside.
An important notice before going on
I recently created a doc as a collection of faqs about the engine.
Please remember to check it out if you need any clarification about Simulation behaviour and the plugin overall.
More sections will be added as soon as possible.
Here' the link: Regolo Engine doc
The video
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
Simulation6
new features
UI
misc
fixes
current known bugs
Run, Forrest, Run
As I wrote in the preface I really wanted to create a stable build, but I still remember the exact moment in which the plan failed. I looked at the girl walking slowly through the room and I thought "yes, she definitively should be able to run".
Man, from that point on it has been a month of "yes, she definitively should be able to...". And so the 1.27, apparently harmless till then, became a giant monstrosity full of new features to be implemented. Don't get me wrong, all these things were to be done sooner or later, but let's say I didn't plan this creative storm to hit now 😂 .
But after all I'm ok with that, the girl now can run and it's ok, it's another step to her freedom.
Technically she run every time she wants to reach a far spot, for any kind of reason (random, bed, chair, table, object, boy...). So you can force her to run just increasing confidence.
Dance is another topic that made me lose some time adding things instead of fixing the old ones. I knew it was incomplete and more dynamism was needed, so I changed it so that the movement is more organic and natural.
For now I was able tweak four styles using the new mechanism. They are the ones shown in the video. The other ones are still a bit old style, so you can have a mixed situation while she dances.
Differences in the new ones are immediately recognizable, so my suggestion is to increase vivacity to have them switch frequently.
The joy of submission
I think this new mode satisfy a request made lately about bringing the discovery behaviour in the simulation world.
Well this is it, even if this translation have some limitations that comes from the dynamic nature of the context. Discovery had a dedicated behaviour, while here it needs to come to terms with a bigger scale.
So I left out body zones, incremental reactions, tickle and nuisance and for sure this is not perfectly calibrated like the old one.
On the other hand it gained the body dynamism and the two-way interaction of the simulation. So the girl can be moved easily, body follows your input, and girl's actions will be driven by your requests.
So for example
So, unlike in the standard simulation discovery, while in submissive mode the girl will wait for you to force her actions.
Triggering the submissive mode is a bit tricky though.
You need high romance (better 1), very low confidence (better 0) and the curiosity to have her willing to interact (0.1 is ok). So my suggestion is to set the previous stats like that and chase her with the boy.
PS: sometimes, because a bug, normal discovery begins instead of submissive mode. I'm investigating, sorry about that.
Nothing beats the classics
Well, titjob and doggy style on the bed are two real classics, and their absence didn't go unnoticed.
Both of them are very easy to trigger, even if doggy style on the bed is a bit more tricky.
Titjob is triggered during a standing interaction with the boy if the stances of boy and girl are compatible and disposition is high enough (6.5 if I recall right).
Doggy style on the bed requires disposition 9, but more importantly the girl needs to be prone. This means you can wait for this to happen (but it's a more rare respect the supine position) or you can take her hand and bring it to the other side of her body making her to turn face down.
While prone, if disposition is high, coming near enough from behind will make her hips to rise and put herself in doggy style position (this is shown in the video). If you approach her more closely she will align to your penis and will penetrate you.
For both of the new moves you can lock boy's hip, auto thrust, change speed, ejaculate, have her react to your caresses etc, like always.
Drop it like it's hot
So I thought it was cool if she could choose a place where to drop a grabbed object. In order to do that I needed to implement a couple of stuff, like the ability to to recognize little objects, to walk with the them and to locate table-like where to drop them.
So if she starts a discovery and finds a little object, she will examine it and then she will keep it while walking away after having located a place where to leave it. This place can be the same place were she grabbed it if she thinks it is something similar to a table.
She can even run with it, but it seems she still doesn't want to dance while grabbing it 😂 .
I also fixed a couple of nasty bugs from the previous release.
I think it is still a prototype, but I like a lot where it's going. I love when the girl finds new way of interacting with the environment, so I will for sure expand these kind of skills.
How to use it
Regolo Engine 1.27 has been built and tested on VaM 1.20.77.9. For detailed instructions on how to install it, use it and learn in depth about it please refer to the official doc:
In the end
It feel I could recycle the 1.26 ending without any problem here, but I learnt the lesson and will stop anticipating too much about next release😋 .
So the plan about a stable build stays, but you know, anything can happen.
For sure 1.28 will be out in December, so just a few weeks to go.
Have fun!
RegoloVR