Ok guys, I heard you, this is the release some of you were expecting. I producing the doc, focused on the Simulation by now and on the plugin in general. Link is below, I hope it answered to your call.
Also, 1.25 was fairly broken, old features were working really bad (obstacles, walking, discovery) so I started to fix everything in an attempt to have a fully working and flawless experience by the next release.
New nice features as well in here, so let's start digging it.
The 1.26 videos
10+ minutes of wizardry in 1080p:
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
the doc
behaviours
Simulation5
new features
UI
misc
fixes
current known bugs
As always, if you notice something that is not working fine please let me know and I will try to fix it asap. As you witnessed, stuff breaks up a lot when you modify constantly the same behaviour again and again.
Doc, you're my only hope
That's right, you called for it and it finally arrived: The all-knowing doc!
I created it as a web page thinking of the engine as a multi game mode experience. So it has different sections that try to instruct about each of them answering to what I imagined as the main questions related to them.
So we have basically a list of FAQs, one for each game mode (only Simulation at the moment, other ones are work in progress) and one more general about the plugin overall.
Beside those there is a media gallery to give some color.
Please consider that these info, as well the plugin, don't represent a final product and will change many times in the future in order to reflect changes to the engine. I will track the main edits in the Patreon release posts though.
Also, please forgive my horrible English.
If you notice any error or think that a specific part should be expanded or explained better, please let me know.
Back on the dance floor
So finally the girl can dance while in SImulation mode as well.
I was inspired by the recent complains about the Legacy and Wanderer dance behaviours not working anymore to get my hands on it and start planning the new entry. Working on them, in fact, I realized they had to be drastically changed to comply with the Simulation traits (mobility and awareness in primis).
After a big rework I think they are improved and ready to go for a test lap. You just need to play music from the girl-ui and the girl, if possible, will start dancing.
When doing it the girl is able to avoid obstacle and adapt to the environment. This means you can make her dance in articulated room without having to pay attention, but instead feeling free to enjoy it.
I think this mechanism is still in its early days, like the walking one during first Simulation behaviours, so expect many unmanaged scenarios. It will probably become better in the same manner, I think.
Also the dance styles in this are completely different from the old ones. For now I played with it and made a bunch of styles. I found them to be more synchronized and naturaI, but think I can improve it a even more. Also, some of them are better than others.
The girl will change style when she likes but she will do it more often if her vivacity is high (I like it more when she varies a lot π ).
I didn't have time to implement more complex interactions with the boy while doing it, probably will do it in the future.
Girl will keep on dancing till music is stopped or she needs to rest.
I have created girl-ui specific command that appear when increasing visibility level. You can play/stop, skip song, choose next song, enable shuffle and resync dance folder for any last moment addition.
Also, you can use the related config file options in this case as well.
Unidentified Moving Objects
The girl is now able to detect unfixed object and interact with them in special ways.
If she understands it can be grabbed she will try to and examine more closely, otherwise will do what she can to test its mobility.
She will stop doing this if she gets tired of examine it, she needs rest or wanna dance.
You can stole her the object grabbing yourself, and in this case she will stop discovering it as well.
Also she will remember encountered objects and could want to come back searching for them in the future.
This feature is like a prototype tough, since it's still at tech demo level. I will try to thicken its dimension in the next releases. It has a high potential but there is a lot of work to do.
Woof woof
Welcome back to an old friend of the Regolo Engine, the doggy style, unexcused absence so far.
Basically it could not be inserted till now because the girl didn't manage very well having the boy behind her. Every time she wanted to turn towards him making impossible any prolonged interaction from that position. So I spent a bit changing the mechanism that moves the girl and now it's easier to play with her from behind.
If you pair this with the disposition and stamina lock it opens up new scenarios in which enjoy better some niche scenarios.
In order have her do doggy style you just need to be behind her, near enough and with high disposition. She will care of putting your staff inside and start having fun.
From there you can do a lot of stuff, since it's a highly dynamic stance. Like in the video you can lower yourself, walk and carry the girl around, have her be pushed towards furniture to have her interact with it, push her head or hands (and grab them obviously), lock your hips and change your torso angle, sit somewhere and have her go on from there.
How to use it
Regolo Engine 1.26 has been built and tested on VaM 1.20.77.9. For detailed instructions on how to install it, use it and learn in depth about it please refer to the official doc:
In the end
For the next release I want to have everything to work flawlessly. I know there are still several bugs and many things are still not working fine all together.
I need the engine to be near perfect to start working on some new ideas, so probably 1.27 will be manly focused on fix and tuning, with minimal new features and only education videos in case.
Also the climbing interactions are broken since too long, they need to be fully working and synced with the rest, I delayed too much on this.
I wanted to make you aware of this so that you know my plans.
In any case 1.27 will be out in November, so just a bunch of weeks to wait π .
RegoloVR